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Introduction to Data
Data, data everywhere. Challenge your class to begin thinking about data, the ways people collect information, and what we can learn from this data. Class members discuss sources of data and then individuals answer questions in the class...
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Encoding B and W Images
Imagine drawing with zeros and ones. The third lesson in a unit of 15 introduces the class to creating black and white images. Pairs get together to create an encoding scheme in order to make these images. They move on to a using a...
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HTTP and Abstraction on the Internet
Introduce your class to the layers of abstraction of the Internet with a lesson plan on the HTTP protocol. Pupils review previous lessons on levels of the Internet, then investigate new high levels by examining the HTTP traffic on their...
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Algorithms Detour - Minimum Spanning Tree
This optional activity introduces the class to the idea of a minimum spanning tree. The activity focuses on determining an algorithm that will find the most efficient path in a network to transfer data.
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The Need for Addressing
You sunk my battleship via the Internet? Groups of three play a modified game of Battleship using the Internet Simulator. Team members determine how to address messages, so each player knows who the message is for, and refine their text...
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The Internet Is for Everyone
What is this thing called the Internet? A KWL activity elicits what the class knows about how the Internet works. Then pupils read a copy of a memo about the need to keep the Internet open and accessible by everyone.
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Binary Numbers
All you need is a zero and a one. Build pupils' understanding of binary values and number systems to gain familiarity with binary numbers. Using a hands-on activity and technology, scholars learn how the binary system works and its place...
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Sending Bits in the Real World
A bit optional. How do computers transmit in the real world? Pupils research a device that is used in transmitting bits, then individuals create a poster that presents the information they have learned about their device.
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Looping and Random Numbers
Repetition, repetition, repetition. Get your class to efficiently repeat a section of code over and over again by introducing looping. Class members learn looping to quickly recreate objects they want to appear more than once in their...
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Creating Functions
Quit repeating yourself ... you can make this simpler! Rather than repeating the same set of code over and over, class members learn to build and call functions in a series of challenges in App Lab. In the end, they combine functions to...
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Creativity in Algorithms
Groups work with the program they built in the previous lesson to make it more creative. The resource challenges pupils to add functionality to their existing programs by adding a new command.
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The Need for Algorithms
Pairs work through two scenarios that require them to generate an algorithm. The first activity requires pairs to define a common language to use; the second comes with the language. The pairs then must determine how to code the...
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Creating Summary Tables
Let the computer summarize all that data. Pairs work together to learn how to create pivot tables by following directions in the online module. They then utilize the data collected from the beginning of the unit to create their own...
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Cleaning Data
"Clean the data!" "I did not know it was dirty." Introduce your class to the process of cleaning data so that it can analyze it. Groups work through a guide that demonstrates the common ways to filter and sort data. Pairs then...
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Making Data Visualizations
Relax ... now visualize the data. Introduce pupils to creating charts from a single data set. Using chart tools included in spreadsheet programs class members create data visualizations that display data. The activity encourages...
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Good and Bad Data Visualizations
Good versus bad data. Pairs rate online collections of data representations from good to bad and then suggest ways to improve the visualizations. The class then creates a list of best practices and common errors in data representations...
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Practice PT - Encode an Experience
Encoding What I did Last Summer. Class members develop a way to encode a personal experience using a top-down approach to determine components and sub-components of their experience They then pick one portion of the experience and go...
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APIs and Using Functions with Parameters
Introduce your class to the API, a reference guide that lists and explains the functionality of programming language. Using JavaScript, individuals draw complex designs that require additional commands and parameters defined in the API...
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Using Simple Commands
Turtles might be slow, but class will zoom by when your pupils build a program in which reptiles draw a grid. Using App Lab and JavaScript, class members build a program to find the most efficient way to draw an image of a three-by-three...
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Practice PT - Tell a Data Story
Show your class how it all comes together. The last lesson in a unit of 15 has individuals take everything they learned in the data section to analyze the class-generated data. The pupils find a story they want to tell that appeals to...
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Lossy Compression and File Formats
I'm compressed. Groups do a rapid research of different file types to determine what kind of compression the formats use and how it works. They share their information with the rest of the class until everyone has all the information for...
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Text Compression
The second instructional activity in a unit of 15 introduces pupils to text compression. The class begins with discussing how they already use text compression when sending text messages. Pairs learn more about the subject as they work...
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Bytes and File Sizes
A bite of bits. The first lesson in a unit of 15 introduces the class to the byte. Pupils learn about other standard units for measuring file sizes, develop an understanding of relative sizes and the kind of units used to measure...
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Algorithms Detour - Shortest Path
Young programmers investigate the Single Source Shortest Path problem by working in paris to devise their own algorithm. They then progress to using Dijkstra's Algorithm to solve the problem.