University of Southern California
How do Organisms Interact?
Examine how organisms interact through a hands-on experience. Learners study population dynamics and distribution during an informative five-lesson unit. The focus is on the ocean environment and the organisms within it.
University of Southern California
Human Impact on the Sea
How far does the human hand reach? Five interactive lessons lead classes through a unit exploring the human impact on ocean resources, pollution, and even extinction. Learners discover how their decisions affect the ocean environment...
NOAA
Watching in 3D
Bring the ocean floor to life! Earth science scholars discover the process of deep sea mapping in the third installment in a series of five lessons about ocean exploration. The teacher's guide includes helpful resources, worksheets, and...
Shodor Education Foundation
Transmographer
Introducing ... the Transmographer. Young mathematicians investigate translations, reflections, and rotations. The applet lets users perform transformations on triangles, squares, and parallelograms.
Shodor Education Foundation
Algebra Quiz
Reviewing the process of solving equations is as easy as one click of a button. Scholars solve linear and quadratic equations by using a helpful interactive. The computer app automatically scores responses, providing immediate feedback...
Shodor Education Foundation
Algebra Four
Everybody wins when you play Algebra Four. Players solve linear and quadratic equations to earn pieces on the Algebra Four game. Make a row of four pieces and you win the game. But everyone gets practice with solving equations, so really...
Shodor Education Foundation
Derivate
Derive tangent lines through derivatives. Scholars use an app to graph functions and investigate derivatives and tangent lines. The interactive automatically graphs a tangent line at a specified point and can also produce tables of values.
Shodor Education Foundation
Data Flyer
Fit functions to data by using an interactive app. Individuals plot a scatter plot and then fit lines of best fit and regression curves to the data. The use of an app gives learners the opportunity to try out different functions to see...
Shodor Education Foundation
Linear Function Machine
What goes in must come out! Learners play with a function machine to determine the correct function. They enter input values and watch as the machine produces the output.
Shodor Education Foundation
InteGreat!
Take a great look at integration! Young scholars use an interactive to learn how to integrate a function. Learners input a function and view the integral as well as see a graphical representation.
Shodor Education Foundation
Incline
Study velocity while examining graphical representations. As scholars work with the animation, they discover the effect the height of an incline has on the velocity of the biker. They make conclusions about the slope of the line in terms...
Shodor Education Foundation
Graphit
No graphing calculator? No worries, there's an app for that! Young mathematicians use an app to graph functions. In addition, they can also plot data points.
Shodor Education Foundation
Conic Flyer
Graphing conics made easy. Individuals use an interactive to graph conic sections. The app can handle circles, vertical and horizontal parabolas, ellipses, and vertical and horizontal hyperbolas.
Shodor Education Foundation
Cross Section Flyer
Scholars see cross sections come to life using an app to investigate cross sections of three-dimensional solids. They look at prisms, pyramids, cylinders, cones, and double cones.
Shodor Education Foundation
Polar Coordinates
Polar opposites might not work together—but polar coordinates do! The interactive provides learners the opportunity to graph trigonometric and algebraic functions using polar coordinates. The program takes either individual data points...
Shodor Education Foundation
Linear Inequalities
An interactive lesson helps individuals learn to graph inequalities in two variables. Scholars can adjust the interactive to present the inequalities in standard or slope-intercept form.
Shodor Education Foundation
Dice Table
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
Shodor Education Foundation
Life
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
Shodor Education Foundation
Recursion
Perform the operation ... and then do it again. Scholars investigate recursive formulas by creating and graphing them. Using the interactive, pupils set the variable, determine the initial value, and type in a recursive formula.The...
Shodor Education Foundation
Regression
How good is the fit? Using an interactive, classmates create a scatter plot of bivariate data and fit their own lines of best fit. The applet allows pupils to display the regression line along with the correlation coefficient. As a final...
Shodor Education Foundation
Scatter Plot
What is the relationship between two variables? Groups work together to gather data on arm spans and height. Using the interactive, learners plot the bivariate data, labeling the axes and the graph. The resource allows scholars to create...
Shodor Education Foundation
Two Variable Function Pump
Use a function to operate on two variables. Pupils look at operating with complex numbers as a function of two variables. The interactive squares the input and adds a constant to it. Learners visualize the resulting output and its...
Shodor Education Foundation
Simple Monty Hall
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
Shodor Education Foundation
Buffon's Needle
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
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