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Lesson Plan
Rochester Institue of Technology

Ergonomic Packing

For Teachers 6th - 12th
Pupils revisit the concepts of ergonomics and order picking examined in previous lesson plan and use the results of a simulation to brainstorm ergonomic designs for medical supply stations.
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Lesson Plan
1
1
Teach Engineering

Graphing Equations on the Cartesian Plane: Slope

For Teachers 7th - 9th Standards
Slopes are not just for skiing. Instructors introduce class members to the concept of slope and teach them how to calculate the slope from a graph or from points. The lesson plan also includes the discussion of slopes of parallel and...
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Lesson Plan
1
1
Teach Engineering

Density and Miscibility

For Teachers 7th - 9th
The liquids did not mix — so what do density columns have to do with it? The seventh part in a series of nine provides the theoretical explanation of why density columns do not mix. The lesson covers the topics related to mixing and...
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Lesson Plan
Curated OER

Solving a Simple Maze

For Teachers 7th - 12th Standards
It is a-maze-ing how lost one can get. Teams reconstruct a simple maze and solve it. Participants create an algorithm that a robot would follow in order to solve the maze as well. The activity includes an extension directing pupils to...
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Lesson Plan
1
1
Teach Engineering

Capillarity – Measuring Surface Tension

For Teachers 10th - 12th
How do cohesion and adhesion work together? The third installment of a nine-part series teaches young scientists the difference between adhesion and cohesion. They also learn how cohesion and adhesion work together to cause capillary...
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Lesson Plan
1
1
Teach Engineering

Superhydrophobicity – The Lotus Effect

For Teachers 10th - 12th
Discover and demonstrate the Lotus Effect and superhydrophobic surfaces with the eighth installment of a nine-part series that teaches scholars about surfaces that exhibit superhydrophobicity. The lesson continues also describes...
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Lesson Plan
2
2
Teach Engineering

Forms of Linear Equations

For Teachers 7th - 9th Standards
Linear equations are all about form. The fifth part in a unit of nine works with the different equivalent forms of linear equations. Class members become familiar with each form by identifying key aspects, graphing, and converting from...
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Lesson Plan
Science NetLinks

Green Roof Design

For Teachers 9th - 12th
Green roofs aren't just eco-friendly — they are literally green with trees. Groups learn about the concept of green roofs in order to be able to design one. The groups design a 5,000-square-foot green roof for a fictional apartment row...
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Lesson Plan
College Board

AP® Computer Science A: Elevens Lab Student Guide

For Students 11th - 12th
Looking for a project to use in an AP® Computer Science class? Engage learners with a simple solitaire game called Elevens. Through these activities, learners break down the task and write the code for a game. Sign in to your College...
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Lesson Plan
1
1
Teach Engineering

Android Acceleration

For Teachers 9th - 12th Standards
Prepare to accelerate your Android. Pupils prep for the upcoming activity in this third installment of a four-part series. The lesson progresses nicely by first introducing different types of acceleration to the class. The teacher...
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Lesson Plan
Teach Engineering

Design Step 1: Identify the Need

For Teachers 9th - 12th
What exactly does an engineer do? Learners find out through a lesson that asks them to solve a problem that affects a target population. Aspiring engineers learn the steps of the engineering design process as they apply it to a challenge...
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Lesson Plan
Teach Engineering

Design Step 2: Research the Problem

For Teachers 9th - 12th
How do you get started designing a product to meet your engineering design goals? Here, learners gain understanding of an important aspect of the engineering design process: background research. Through brainstorming and worksheets,...
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Lesson Plan
Teach Engineering

Design Step 4: Engineering Analysis

For Teachers 9th - 12th Standards
What is the main difference between an engineer and a technician?  This is one of the driving questions in a plan that proves that analysis at every step of development is crucial to the engineering design process. The lesson starts with...
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Lesson Plan
TryEngineering

Data Representation: Millions of Colors

For Teachers 9th - 12th Standards
How many colors do you know? The lesson teaches scholars how digital devices use binary and hexadecimal representations to store colors. They learn how millions of colors are available on these devices.
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Lesson Plan
TryEngineering

Sorting Socks is Algorithm Complexity

For Teachers 9th - 12th Standards
Use hosiery to teach computer science. Scholars use socks to develop a set of algorithms. They find ways to find a particular sock from a set and ways to sort socks. Finally, they use their algorithms to consider time complexity.
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Lesson Plan
TryEngineering

Recursion: Smaller Sibling Pyramids

For Teachers 3rd - 6th Standards
Get siblings to do your work. Scholars learn how to perform summations of arithmetic sequences in an innovative lesson. They use iterations, smaller siblings (tail-end recursion), and the divide-and-conquer approach.
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Lesson Plan
TryEngineering

Solving a Simple Maze

For Students 5th - 10th
Solve a maze ... from a robot's point of view. In the lesson, your scholars build a small, simple maze from cardboard and then find a route from the start point to the finish point. They write an algorithmic process that a robot could...
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Lesson Plan
TryEngineering

Graphics: Bits and Points

For Students 3rd - 6th Standards
What can a mural teach pupils about computer science? The lesson has scholars create a mural on a wall to learn about bitmap and vector graphics. Along the way, they learn about the graphics coordinate system.
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Lesson Plan
TryEngineering

Boolean Algebra is Elementary

For Teachers 3rd - 6th Standards
See how Boolean algebra relates to video games with a lesson that teaches young scholars how to use Boolean algebra to create rules for a virtual world. They test the rule base for consistency in groups.
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Lesson Plan
TryEngineering

Program Your Own Game

For Students 6th - 12th
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
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Lesson Plan
TryEngineering

Arduino Blink Challenge

For Students 6th - 12th
Who knew turning a light on and off could be so complicated? In the instructional activity, pupils use Arduino boards to learn about computer codes and programs. They program an Arduino to make a light turn on and off at certain time...
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Lesson Plan
TryEngineering

Fun with Sorting

For Teachers 5th - 10th
Who knew sorting could be so much fun? Scholars participate in a sorting activity where they develop questions to place a list of numbers in order. They consider how these questions can be used as an algorithm.
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Lesson Plan
Drexel University

Learning Roomba Module 2: Robot Configurations

For Teachers 9th - 12th
How do robots move? A presentation shows viewers the different types of configurations of that help robots move and lists the advantages and disadvantages of each of the configurations.
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Lesson Plan
Drexel University

Learning Roomba Module 4: Sensors and Actuators

For Teachers 9th - 12th
Introduce your classes to sensors and actuators in robots — specifically to the Roomba. Pupils develop programs that make Roomba utilize its different sensors.

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