Shodor Education Foundation
Coin Toss
Are your young mathematicians having a hard time making heads or tails of probabilities? It's no toss up—here is a resource that's sure to straighten them out! Learners run the interactive to toss a coin a different number of times....
Shodor Education Foundation
Simple Monty Hall
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
Beyond Benign
Can You Hear Me Now? Cell Phone Accounts
How sustainable are cell phones? Throughout the unit, learners explore the issues around cell phones concerning sustainability. Class members take a graphical look at the number of cell phones across the world using a box-and-whisker...
Concord Consortium
Understanding Probability Maps
What's the likelihood of your class understanding probability maps? Young scientists explore the concept using a virtual dartboard in an interesting simulation. The darts establish a pattern around the bull's-eye, which provides a visual...
CK-12 Foundation
Venn Diagrams: T-Shirt Mystery
Sorting your t-shirts is easy with Venn diagrams. Individuals use a drag and drop interactive to classify shapes on t-shirts into Venn diagrams. A set of challenge questions tests whether the classification is correct.
CK-12 Foundation
Computing Probabilities for the Standard Normal Distribution: The FDA and Food Safety
To recall or not to recall, that is the question. Using provided data, pupils calculate the percent of people that may fall ill on average. The scholars determine the standard deviation based upon the mean and the empirical rule, then...
CK-12 Foundation
Conditional Probability: Colorful Cubes
An interactive provides a model to visually represent the formula for the probability of an outcome. Given 10 numbered color cubes, pupils arrange them on the top and bottom shelf to represent the probability fraction. The learners use...
CK-12 Foundation
Additive and Multiplicative Rules for Probability: Red Dress? Blue Dress? Both!
The sum of the parts is greater than the whole. An interactive uses a Venn-like model to show the percentage of females from a survey that have a blue dress, a red dress, or both. The pupils determine the numbers in each category...
CK-12 Foundation
Numerical Computations: Counting Out Probability
Keep your heads up while counting. Pupils use an interactive to create a table with the possible outcomes of flipping three coins and then determine the probabilities of getting certain combinations of heads and tails.
CK-12 Foundation
Operations with Sets: Let's Roll the Dice!
There's no need to roll dice for this probability experiment, the resource includes them already. Scholars use an interactive to see how including more possibilities as favorable outcomes in a dice activity affects the probabilities....
CK-12 Foundation
Applications of Probability: What Are the Odds?
Improve your chances of understanding odds. Scholars use an interactive spinner to increase and decrease the number of favorable and unfavorable sections on the spinner. This spinner helps them learn about odds.
CK-12 Foundation
Empirical Probability: Scoring
Learners use an interactive to determine the probability that a soccer player will score a goal. Given data over the course of several days, they determine probabilities for several different situations.
CK-12 Foundation
Measurement of Probability: Basketball Throw
Future mathematicians use an interactive to see how changing the size of a basketball court and the size of a region in the court affects the probability that a ball will randomly fall within the specified region. No calculations are...
CK-12 Foundation
Measurement of Probability
Stockings make your legs warmer and math more enjoyable. A drag-and-drop interactive has pupils take stockings out of drawers to calculate probabilities. This includes dependent events where the probabilities depend on previous stocking...
CK-12 Foundation
Definition of Probability: It's in the Bag!
It's not in the bag. An interactive provides the probability of picking a certain color marble from a bag after several marbles have been removed. Young mathematicians learn about dependent events from this resource.
CK-12 Foundation
Theoretical and Experimental Probability: Pizza Night!
Take a bite out of an enticing resource. Scholars use an interactive to study dependent events. They see how the number of favorable outcomes and total number of outcomes changes as individuals "eat" pieces of pizza.
CK-12 Foundation
Expected Value: Playing Darts
The expected payoff is right on target. An interactive resource provides a dart game scenario with amounts of cash prizes and probabilities of winning. Learners calculate the expected value and expected payoff for the game. To finish,...
CK-12 Foundation
Expected Value: Win a Dollar
Spin a wheel, land on a color ... and win. Learners create a graph to display the probabilities of the amount of money they can win by spinning a colored wheel. The pupils use the dollar amounts and their probabilities to calculate the...
CK-12 Foundation
Expected Value: Game of Chance
Determine whether the payoff is worth it. Pupils calculate the expected value of a game with three different payoff levels. Each level has a different probability of winning money. The scholars find the expected payoffs for each level...
CK-12 Foundation
Expected Value: Creating a Discrete Probability Distribution Table
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
CK-12 Foundation
Normal Approximation of the Binomials Distribution: When to Approximate
Normalizing a binomial distribution — determine when it is all right. Given the rule of thumb of when it is appropriate to use the normal distribution to approximate a binomial distribution, pupils look at different scenarios. Scholars...
CK-12 Foundation
Binomial Distributions and Probability: Roll One!
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...
CK-12 Foundation
Sums and Differences of Independent Random Variables: Traveling Seasickness
Use a Punnett square to calculate probabilities. The resource presents a situation in which two patients are randomly selected from a group of patients with a particular illness. Pupils use the interactive to determine the likelihood...
CK-12 Foundation
Discrete Random Variables: Roll the Dice!
And the winner is ... not always who it appears to be. An interactive gives the directions for a dice game that on the surface gives one player an advantage over the other. Pupils look closer at the possible outcomes and find the...