Curated OER
Fact Families
Students create "fact families" using digital pictures of their classmates and knowledge of basic math concepts (subtraction and addition) in this technology-based math instructional activity intended for use in the early-elementary...
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100 Stamps for 100 Days
Students recognize similarities and generalize patterns. For this math and technology lesson plan, students develop an understanding of number patterning by grouping stamps and counting by 10s.
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Yummy Gummy Subtraction
Here is a quick 15 minute lesson intended to introduce subtraction. Learners count and subtract gummy bears to complete 5 problems. The lessons suggest that the gummy bears can be saved and used the next day, but gummy bears get gross...
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Favorite Farm Animals
Students perform a study of farm animals and their babies. They compile a graph of their favorite farm animals. They utilize a spreadsheet worksheet which is imbedded in this plan.
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Graphing Our Favorite Candy Bars
Students use ClarisWorks to graph class' favorite candy bars on a bar graph.
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The One-Hundredth Day of School
Students use their fine motor skills to create a pattern of one-hundred fruit cereal O's using the concept of counting by tens in order to create a one-hundredth day of school necklace.
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Graph Your Foot!
Students measure their own foot and place the outline on a graph. They make connections between the size of their foot and the bar graph that represents it.
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Food and You
Students examine the types of foods they eat. They describe the different components and resources that go into making their favorite foods. They also compare the resources going into different foods and identify ones which are more...
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Problems and Their Solutions in Stories and Everyday Life
Students identify story elements. In this stories instructional activity, students read a story and identify the chracter, character traits, plot, setting and theme. Groups of students match problem and solution cards.
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The Way Animals Move: Fly, Crawl, or Swim?
Students use "Kid Pix" to stamp and sort animals in groups to show the way animals move: fly, walk-slither-slide-crawl, or swim. They need to have knowledge of a variety of animals and how they move from one place to another.
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Instructional Software Resources for Grades K-3
Learners become familiar with teh selection, evaluation, and use of instructional software for 4-8 classroom. They download software demos from the web and discuss critiquing software. Students browse software evaluations on web sites.