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Unit Plan
TeachEngineering

Teach Engineering: Humans Are Like Robots

For Teachers 4th - 8th
Four lessons related to robots and people present students with life sciences concepts related to the human body (including brain, nervous systems and muscles), introduced through engineering devices and subjects (including computers,...
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Unit Plan
TeachEngineering

Teach Engineering: How Do Sensors Work?

For Teachers 4th - 8th
Through six lesson/activity sets, students learn about the functioning of sensors, both human and robotic
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Unit Plan
TeachEngineering

Teach Engineering: Robotics Peripheral Vision

For Teachers 11th - 12th
This unit is designed for advanced programming classes. It leads students through a study of human vision and computer programming simulation. Students apply their previous knowledge of arrays and looping structures to implement a new...
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Lesson Plan
TeachEngineering

Teach Engineering: What Are Gears? What Do They Do?

For Teachers 4th - 8th
Students are introduced to an important engineering element- the gear. This prepares them to apply this knowledge in four associated activities in order to create successful solutions to design challenges that use LEGO MINDSTORMS NXT...
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Lesson Plan
TeachEngineering

Teach Engineering: What Is a Program?

For Teachers 4th - 8th
Using a few blindfolds and a simple taped floor maze exercise, young scholars come to understand that computers rely completely upon instructions given in programs and thus programs must be comprehensive and thorough. Then students learn...
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Lesson Plan
TeachEngineering

Teach Engineering: How Do You Make a Program Wait?

For Teachers 4th - 8th
Building on the programming basics learned so far in a corresponding Robotics unit, students learn how to program using sensors rather than by specifying exact durations. Working with the LEGO MINDSTORMS NXT robots and software, they...
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Lesson Plan
TeachEngineering

Teach Engineering: What Is Bluetooth?

For Teachers 4th - 8th
Students learn about electrical connections, how they work, and their pervasiveness in our world. Two specific skills explored are Morse code and the function of Bluetooth. Using bluetooth, they control LEGO robots remotely from Android...
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Lesson Plan
TeachEngineering

Teach Engineering: Brain Is a Computer

For Teachers 5th - 8th
Learners learn about the similarities between the human brain and its engineering counterpart, the computer. Since students work with computers routinely, this comparison strengthens their understanding of both how the brain works and...
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Lesson Plan
TeachEngineering

Teach Engineering: Human and Robot Sensors

For Teachers 5th - 8th
Students are provided with a rigorous background in human "sensors" (including information on the main five senses, sensor anatomies, and nervous system process) and their engineering equivalents, setting the stage for three associated...
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Lesson Plan
TeachEngineering

Teach Engineering: Reflecting on Human Reflexes

For Teachers 5th - 8th
Young scholars learn about human reflexes, how our bodies react to stimuli and how some body reactions and movements are controlled automatically, without thinking consciously about the movement or responses. In the associated activity,...
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Lesson Plan
TeachEngineering

Teach Engineering: Are We Like Robots?

For Teachers 4th - 7th
Students explore the similarities between how humans move and walk and how robots move, so they come to see the human body as a system from an engineering point-of-view. Movement results from decision making (deciding to walk and move)...
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Lesson Plan
TeachEngineering

Teach Engineering: What Is a Robot?

For Teachers 4th - 8th
This lesson introduces students to the major characteristics of robots. The associated activity uses the LEGO MINDSTORMS NXT system as an example. Before studying robots in more detail, it is important for students to consider the many...
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Lesson Plan
TeachEngineering

Teach Engineering: How Does a Robot Work?

For Teachers 4th - 8th
This instructional activity introduces electricity, batteries and motors using a LEGO MINDSTORMS NXT robot. The associated activity guides students to build a simple LEGO NXT set-up and see the practical implementation of the concepts...
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Lesson Plan
TeachEngineering

Teach Engineering: How Do Human Sensors Work?

For Teachers 4th - 8th
This lesson highlights the similarities between human sensors and their engineering counterparts. Taking this approach enables students to view the human body as a system, that is, from the perspective of an engineer. Humans have...
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Lesson Plan
TeachEngineering

Teach Engineering: How Does a Light Sensor Work?

For Teachers 4th - 8th
A mini-activity, which uses LEGO MINDSTORMS NXT intelligent bricks and light sensors gives students a chance to investigate how light sensors function in preparation for the associated activity involving the light sensors and taskbots.
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Activity
TeachEngineering

Teach Engineering: Foucault Pendulum

For Teachers 5th - 7th
Students learn about the Foucault pendulum, an engineering tool used to demonstrate and measure the Earth's rotation. Student groups then create small experimental versions, each comprised of a pendulum and a video camera mounted on a...
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Activity
TeachEngineering

Teach Engineering: Save the Stuffed Animal! Push & Pull

For Teachers 1st - 3rd
Students develop an understanding of the concepts of "push" and "pull" as they "save" stuffed animals from danger using LEGO MINDSTORMS NXT robots. After learning more about the concepts through a robot demonstration, students explore...
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Website
NASA

Nasa: Robotics

For Teachers 9th - 10th
Contains information about how to program a robot and how space exploration benefits from robotics technology.
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Website
PBS

Pbs Learning Media: Programming a Robot

For Students 3rd - 8th
In this video segment from Cyberchase, the CyberSquad breaks down an action into a series of steps in order to program a robot to do what they need it to do. [4:50]
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Lesson Plan
Other

Tufts University: Stomp: Nxt Activity Database

For Teachers 9th - 10th
A collection of lesson plans that can be used with the Lego Mindstorms NXT robots. Lesson plans include procedure, student handouts, and programming code.
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Lesson Plan
Other

Sprk: Orb Basic Lesson 2 [Pdf]

For Teachers 3rd - 8th
Students will use Sphero to explore the computer science concepts of variables and conditionals (ifstatements). They will use OrbBasic, which is a text-based programming language for the Sphero. They will write a simple program that...
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Lesson Plan
Other

Sprk: Macro Lab Lesson 2 [Pdf]

For Teachers 3rd - 8th
Students will use the Sphero robotic ball to draw polygons and learn the relationship between heading angles and the number of sides in a polygon where all sides are equal. They will also learn how to setthe colors of the lights inside...
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Lesson Plan
Other

Sprk: Macro Lab Lesson 3 Mean, Median, & Mode: Teacher Guide [Pdf]

For Teachers 3rd - 8th
Students will use Sphero to conduct an experiment. They will identify how long they need Sphero to move at 10% speed to reach and knock over a target object (such as a whiteboard marker). Using this information, they will then calculate...
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Lesson Plan
Other

Sprk: Macro Lab Lesson 4 Percentages: Teacher Guide [Pdf]

For Teachers 3rd - 8th
Students will use Sphero to explore percentages using speed and color. The speed experiments are quantitative and the color experiments are qualitative. They will program the Sphero to move at 100% speed for a particular amount of time,...