+
Lesson Plan
Curated OER

Virtual Reality

For Teachers 6th - 11th
Learners consider the implications of playing violent video games. In this current issues lesson, students visit selected websites to research virtual violence and video game censorship.
+
Lesson Plan
Curated OER

Wheel of Fortune for Students with Multiple Disabilities

For Teachers 6th - Higher Ed
Students play Wheel of Fortune. In this Wheel of Fortune lesson, students with disabilities play an online version of the game to earn rewards and small prizes. Students must solve math problems correctly in order to win. 
+
Lesson Plan
Curated OER

Against all Odds

For Teachers 10th
Tenth graders appreciate the role of probability in understanding everyday situations. They Communicate a summary of financial projections in appropriate reports, tables, and graphs after creating a new game of chance.
+
Activity
Science Buddies

Science Buddies: Sweating the Score: Can Video Games Be a Form of Exercise?

For Students 3rd - 8th
The majority of video games are sedentary, meaning done in one position, but there is an increasing trend toward video games where the players are physically active. Whether or not these type of video games can be considered exercise is...
+
Activity
Science Buddies

Science Buddies: Artificial Intelligence Teaching a Computer to Play Tic Tac Toe

For Students 9th - 10th
This is a more challenging JavaScript project. You will have to figure out a way to translate game strategy into a computer algorithm. Directions will show you how to create a working Tic-Tac-Toe board on a webpage. Just by showing the...
+
Activity
Science Buddies

Science Buddies: No Pain, Lots of Game

For Students 3rd - 8th
This science fair project investigates whether video games, and other forms of mental distraction, have the power to relieve pain. You will research and learn about gatekeeper cells, which control how the brain perceives pain, and how...
+
Activity
Science Buddies

Science Buddies: The Pixel Puzzle: Why Video Game Characters Look Better Today

For Students 3rd - 5th
Video games today look better than video games from the 80's, this is because now the number of pixels, or dots on the screen, used to represent video game objects has greatly increased. In the 80's, Mario was no more than 16 pixels tall...
+
Activity
Science Buddies

Science Buddies: Do Distractions Affect Driving Video Game Scores?

For Students 3rd - 8th
In this science fair project, you will investigate how distractions affect your focus on a task, such as driving, by looking at how gaming scores are affected as you're talking on a cell phone or having a conversation with a friend. For...
+
Activity
Science Buddies

Science Buddies: Gamers: Myth or Man?

For Students 9th - 10th
Lots of people have preconceived ideas and perceptions of people because of stereotypes. This science fair project will help you examine whether the stereotypes of "gamers" actually matches those that actually play video games.
+
Activity
Science Buddies

Science Buddies: Out of Control!

For Students 6th - 8th
Some games have control schemes that are real-world based, such as the Nintendo Wii. Your job will be to discover if inexperienced players perform better when using real-world-based control schemes rather than abstract control schemes.
+
Activity
Science Buddies

Science Buddies: Want to Make a Video Game? Here's How!

For Students 6th - 8th
Do you love playing video and computer games? Do you dream of someday creating your own? With this science fair project you can turn that "someday" wish into a "today" reality.
+
Website
Carnegie Mellon University

Experimental Gameplay Project

For Students 9th - 10th
Experience the Experimental Gameplay Project at Carnegie Mellon University's Entertainment Technology Center.
+
Website
PBS

Pbs: The Video Game Revolution

For Students 9th - 10th
A comprehensive website delving into the history and impact of video games. Learn about how games are made, read personal gaming stories, take game quizzes, and much more.
+
Website
Science Buddies

Science Buddies: Programming Nanor Gs in a Virtual World

For Students 9th - 10th
In this two week long project, you will design an assembly-language control program for the microprocessors of a colony of nano-organisms (NANORGs) in a virtual world. If you're up for a real programming challenge, this is the project...
+
Website
Other

Cgw Museum

For Students 9th - 10th
This resource contains online publications back to the early 1980s as well as galleries and forums for the computer gaming community.
+
Article
DOGO Media

Dogo News: Researchers Believe Gamers Are Able to Learn Faster

For Students 5th - 8th Standards
Article reports on studies examining the differences between games and non-gamers to perform certain visual tasks. Includes video.
+
Lesson Plan
Google

Cs Education at Google: Cs First: Game Design Theme

For Teachers 4th - 8th
A set of eight activities that teach students basic computer science concepts using the programming language Scratch. Includes lots of additional supports for teachers. All materials are free and teachers sign in to create a class. This...
+
Website
Other

Up to Ten

For Students Pre-K - 1st
This multi-intelligence developmental site categorizes activities into motor skill development, intellectual agility development, and computer literacy development. Large, brightly colored icons and figures light up the screen. Follow...
+
Activity
Science Buddies

Science Buddies: Fun or Frustrating?

For Students 3rd - 8th
Video games have different difficulty settings, from easy to hard mode. Ask volunteers who have never played the game before to try it out. Some of them should use the easy mode and others should use the hard mode, this will ensure that...
+
Unit Plan
TED Talks

Ted: Ted Ed: How I Responded to Sexism in Gaming With Empathy

For Students 9th - 10th
Lilian Chen details her experiences with sexism in the gamer community and how she is now aiming to raise awareness for this topic in a way that doesn't shame male gamers. [7:00]
+
Unit Plan
TED Talks

Ted: Ted Ed: The Game Layer on Top of the World

For Students 9th - 10th
By now, we're used to letting Facebook and Twitter capture our social lives on the web- building a "social layer" on top of the real world. In his talk, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive...
+
Unit Plan
TED Talks

Ted: Ted Ed: A Brief History of Video Games (Part I)

For Students 9th - 10th
Video games are everywhere these days, but where did they actually come from? The history of video games is a complicated story that involves giant computers in science labs, the founder of Chuck E. Cheese and billions of dollars in...
+
Handout
PBS

Pbs: Who Made America?: Innovators: Nolan Bushnell

For Students 9th - 10th
A Utah inventor brought the world new kinds of fun: computer games and family-friendly restaurants with game facilities. His work on electronic entertainment led to a multibillion-dollar industry.
+
Website
Other

Kidsmart: Games

For Students 9th - 10th
Test your online safety knowledge about being a safe gamer. Here, you can learn some great tips and find out what to do if you think you're being cyberbullied.