Technology & Engineering Education Association of Pennsylvania
Creating a Team Logo
Most companies have logos to represent them. Ask student teams to come up with their own logos and enter them in a class competition to be screen printed. Groups must include the school initials and the team name and follow a list of...
Curated OER
Get the Turtle to the Pond
Young scholars solve problems. In this math activity, students write solutions using LOGO commands in order to help get the turtle to the pond.
Curated OER
Analyzing Media Unit Sequence of Five Activities
Seventh graders define terminology and explore the effects media has on our society and on individuals. In this media evaluation lesson students work cooperatively and solve problems.
Curated OER
Athletics Datafile
In this computer worksheet, students load and open a copy of ViewPoint and Olympics. They explore the data by identifying how many men and women are contained in the file and which country has the most files. Then they plot a bar graph...
Curated OER
All About My School
Students construct a website with several links to pages they create. The site weaves logo titles, photos, animation, and textured backgrounds created and edited in PhotoShop into pages created using Dreamweaver software. The project...
Curated OER
Design a Business Card
Students examine business cards, noting the essential components. They design cards for a fictitious restaurant. They include names, addresses, and graphics on the cards.
Curated OER
Design a Logo
Student design their own canal company logo/design. In this design and creativity lesson plan, students use primary historical sources as the foundation upon which to develop their creativity and ability to investigate, develop, and...
Curated OER
Time Capsule
In this creative thinking activity, students identify and describe ten objects that they would put into a time capsule that people would open in another century. They also draw their time capsule.
Curated OER
Get the Turtle to the Pond
Young scholars estimate length and angle measure. They are asked to enter a sequence of LOGO commands to help the turtle get to the pond. Students write their own solutions using LOGO commands and input them into the computer.
Curated OER
Is the Price Right?
Students explore the techniques used by advertisers to sell goods, increase their awareness of consumer habits, differentiate between information and selling, and become aware of what motivates them to buy products.
Curated OER
You Can't Sell This Thing
Students, in teams, design and create a logo/trademark, packaging box, and poster for advertising their new product/invention. They present their new product/invention, and information about the target audience, to the class.
Curated OER
Skiers on the Slope
Students explore mathematical concepts, problem solving, and the ability to program in LOGO to test ideas about speed, acceleration, gravity, and slope when dealing with downhill skiing.
Massachusetts Institute of Technology
Mit: Logo Foundation
This site provides information and resources for the Logo programming environment, including on-line publications, workshops and consulting services.
Other
Learning With Logo
This site contains references to Logo resources from programming environments, examples and organizations.
Albright-Knox Art Gallery
Albright Knox Art Gallery: Can It?
Pop artists used consumer products, advertising, and popular culture icons as the major source for subject matter in their art. Between 1962 and 1967, Andy Warhol painted soup cans, both individually and in groups. 100 Cans is one of the...
Other
The Art of Logo: Part 1
How form, color, fonts, and finishes combine to create logos are explained in this 1997 web design article, which takes you step-by-step through creating sample logo.
Wikimedia
Wikipedia: Logo (Programming Language)
A Wikipedia description of the Logo programming language.
Other
Milwaukee Art Museum: You Can't Sell This Thing
Introduce learners to new product trademarks, logos, packaging, and advertising. Teams of students will design and create a logo or trademark, packaging box, and poster for original products.
Other
Graphic Greats: Photo Treatment
This resource presents an article about the use of photos in documents.
University of Cambridge
University of Cambridge: Nrich: Introduction to Logo Programming
Excellent introduction to LOGO programming. Get started learning the basics of how to write procedures using the Logo programing language to get that "turtle" to move around and draw pictures. It sharpens your problem-solving,...
University of Cambridge
University of Cambridge: Nrich: Introduction to Logo Programming
Excellent introduction to LOGO programming. Get started learning the basics of how to write procedures using the Logo programing language to get that "turtle" to move around and draw pictures. It sharpens your problem-solving,...
University of Cambridge
University of Cambridge: Nrich: Beginning Logo Programming
A helpful compilation of lessons sequenced to help you get started learning the Logo programming language. Logo is used for writing procedures and superprocedures. It sharpens your problem-solving, sequencing, and geometry skills.
Other
Web Reference: Rough It Up: Production Graphics
An article about using abstract shapes and positions of images to create interesting effects. Includes a tutorial.
Other
Teaching Ideas for Primary Teachers: Computing Ideas
A great resource to discover fun new computer activities to bring to your classroom.