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Activity
TeachEngineering

Teach Engineering: Sensing Your Surroundings

For Teachers 6th - 8th
Students learn about the components and functions of biosensors. Using LEGO MINDSTORMS NXT robots and sensors, they discover how engineer-designed sensors play important roles in our daily lives, informing people of their surroundings...
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Activity
TeachEngineering

Teach Engineering: Measuring Distance With Sound Waves

For Teachers 9th - 10th
Students learn about sound waves and use them to measure distances between objects. They explore how engineers incorporate ultrasound waves into medical sonogram devices and ocean sonar equipment. Students learn about properties, sources...
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Activity
TeachEngineering

Teach Engineering: The Science of Spring Force

For Teachers 9th - 10th
Students use data acquisition equipment to learn about force and displacement in regard to simple and complex machines. In the engineering world, materials and systems are tested by applying forces and measuring the resulting...
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Activity
TeachEngineering

Teach Engineering: States of Matter

For Teachers 3rd - 4th
Students act as chemical engineers and use LEGO MINDSTORMS NXT robotics to record temperatures and learn about the three states of matter. Properties of matter can be measured in various ways, including volume, mass, density and...
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Activity
TeachEngineering

Teach Engineering: Trebuchet Launch

For Teachers 4th - 6th
Students work as engineers to design and test trebuchets (in this case LEGO MINDSTORMS robots) that can launch objects. During the testing stage, they change one variable at a time to study its effect on the outcome of their designs....
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Activity
TeachEngineering

Teach Engineering: You've Got Triangles!

For Teachers 6th - 8th
Students learn about trigonometry, geometry and measurements while participating in a hands-on interaction with LEGO MINDSTORMS NXT technology. First they review fundamental geometrical and trigonometric concepts. Then, they estimate the...
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Activity
TeachEngineering

Teach Engineering: On Track Unit Conversion

For Teachers 3rd - 4th
Students use three tracks marked on the floor, one in yards, one in feet and one in inches. As they start and stop a robot specific distances on a "runway," they can easily determine the equivalent measurements in other units by looking...
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Activity
TeachEngineering

Teach Engineering: Maze Challenge

For Teachers 3rd - 8th
As the first engineering design challenge of the unit, students are introduced to the logic for solving a maze. student groups apply that logic to program LEGO MINDSTORMS NXT robots to navigate through a maze, first with no sensors, and...
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Activity
TeachEngineering

Teach Engineering: Hare and Snail Challenges

For Teachers 4th - 8th
Students extend the ideas learned in the maze challenge in this unit with a focus more on the robot design. They learn how to design the gear train from the LEGO MINDSTORMS NXT servomotor to the wheel to make the LEGO taskbot go faster...
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Activity
TeachEngineering

Teach Engineering: Sumobot Challenge

For Teachers 4th - 8th
Students apply their knowledge of constructing and programming LEGO MINDSTORMS NXT robots to create sumobots- strong robots capable of pushing other robots out of a ring.
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Activity
TeachEngineering

Teach Engineering: Line Follower Challenge

For Teachers 4th - 8th
Student groups are challenged to program robots with light sensors to follow a black line. Learning both the logic and skills behind programming robots for this challenge helps students improve their understanding of how robots work, and...
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Activity
TeachEngineering

Teach Engineering: Navigating a Maze

For Teachers 4th - 8th
Students program LEGO MINDSTORMS NXT robots to go through a maze using movement blocks.
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Activity
TeachEngineering

Teach Engineering: Wait Program!

For Teachers 4th - 8th
After completing an associated lesson, students test their understanding in two programming tasks that utilize LEGO MINDSTORMS NXT robots and sound/touch sensors. Students gain practice in the iterative design-program-test-redesign process.
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Activity
TeachEngineering

Teach Engineering: Using Waits, Loops and Switches

For Teachers 4th - 8th
Students incorporate their knowledge of wait blocks, loops, and switches into their programming of the LEGO MINDSTORMS NXT robots to perform different tasks depending on input from a sound sensor and two touch sensors. This activity...
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Activity
TeachEngineering

Teach Engineering: Remote Control Using Bluetooth

For Teachers 4th - 8th
Building on what they learned about wired and wireless electrical connections in the associated lesson, students use Android phones to take advantage of Bluetooth wireless connections to remotely guide LEGO MINDSTORMS NXT robots through...
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Activity
TeachEngineering

Teach Engineering: That's Hot! Robot Brain Programming

For Teachers 5th - 8th
With the challenge to program computers to mimic the human reaction after touching a hot object, students program LEGO robots to "react" and move back quickly once their touch sensors bump into something. By relating human senses to...
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Activity
TeachEngineering

Teach Engineering: Commanding a Robot Using Sound

For Teachers 5th - 8th
Students continue their exploration of the human senses and their engineering counterparts, focusing on the auditory sense. Working in small groups, students design, create and run programs to control the motion of LEGO TaskBots. By...
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Activity
TeachEngineering

Teach Engineering: Hearing: How Do Our Ears Work?

For Teachers 5th - 8th
Students learn about the anatomy of the ear and how the ears work as a sound sensor. Ear anatomy parts and structures are explained in detail, as well as how sound is transmitted mechanically and then electrically through them to the...
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Activity
TeachEngineering

Teach Engineering: Understanding Movement in Humans and Robots

For Teachers 4th - 7th
This activity helps students understand how a LEGO MINDSTORMS NXT robot moves using motors and wheels. Then students relate the concepts of decision-making actuation and motion in humans to their parallels in mechanized robots, and...
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Activity
TeachEngineering

Teach Engineering: Understanding Communication With a Robot

For Teachers 4th - 8th
Student pairs first act out the instructions a robot is given with one person providing instructions and the other person following the instructions. This activity helps students understand how a robot is programmed and with what type of...
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Activity
TeachEngineering

Teach Engineering: Nxt Ball Shooter

For Teachers 4th - 8th
This activity helps students understand how a motor in a LEGO MINDSTORMS NXT robot uses electricity produced by the battery to move a robot to do useful work in the form of throwing a ball. Students relate the concepts of electricity and...
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Activity
TeachEngineering

Teach Engineering: Movement Task Using Sensors Humans and Robots

For Teachers 4th - 7th
This activity helps students understand the significance of programming and also how the LEGO MINDSTORMS NXT robot's sensors assist its movement and make programming easier. Students compare human senses to robot sensors, describing...
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Activity
TeachEngineering

Teach Engineering: Robot Sensors and Sound

For Teachers 4th - 8th
Using microphones connected to computers running Audacity software, student teams experiment with machine-generated sounds and their own voices and observe the resulting sound waves on the screen, helping them to understand that sounds...
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Activity
TeachEngineering

Teach Engineering: Master Driver

For Teachers 4th - 8th
Students learn how rotational sensors measure distance, how mathematics can be used for real-world purposes, and about potential sources of error due to gearing when using rotation sensor readings for distance calculations.