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Activity
TeachEngineering

Teach Engineering: Music by Touch

For Teachers 4th - 8th
Through a hands-on design challenge involving LEGO MINDSTORMS NXT robots, students learn programming skills and logic design as they program robot computers to play sounds and rotate a wheel when a touch sensor is pressed, and then...
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Activity
TeachEngineering

Teach Engineering: Control Using Sound

For Teachers 4th - 8th
Students gain a deeper understanding of how sound sensors work through a hands-on design challenge involving LEGO MINDSTORMS NXT taskbots and sound sensors.
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Activity
TeachEngineering

Teach Engineering: Follow the Light

For Teachers 4th - 8th
A lesson involving LEGO MINDSTORMS NXT robots and light sensors, student pairs program the robots to follow a flashlight as its light beam moves around.
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Activity
TeachEngineering

Teach Engineering: Don't Bump Into Me!

For Teachers 4th - 8th
Students' understanding of how robotic ultrasonic sensors work is reinforced in a design challenge involving LEGO MINDSTORMS NXT robots and ultrasonic sensors.
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Activity
TeachEngineering

Teach Engineering: Mars Rover App Creation

For Teachers 7th - 9th
Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO MINDSTORMS NXT robots, simulating the...
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Activity
TeachEngineering

Teach Engineering: Automatic Floor Cleaner Computer Program Challenge

For Teachers 6th - 8th
Students learn more about assistive devices, specifically biomedical engineering applied to computer engineering concepts, with an engineering challenge to create an automatic floor cleaner computer program. Following the steps of the...
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Unit Plan
TeachEngineering

Teach Engineering: Robot Design Challenges

For Teachers 4th - 8th
Through the two lessons and five activities in this unit, students' knowledge of sensors and motors is integrated with programming logic as they perform complex tasks using LEGO MINDSTORMS NXT robots and software.
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Unit Plan
TeachEngineering

Teach Engineering: What Is a Computer Program?

For Teachers 4th - 8th
Through four lesson and four activities, students are introduced to the logic behind programming using LEGO MINDSTORMS NXT robots.
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Unit Plan
TeachEngineering

Teach Engineering: Our Bodies Have Computers and Sensors

For Teachers 5th - 8th
Students learn about the human body's system components, specifically its sensory systems, nervous system and brain, while comparing them to robot system components, such as sensors and computers. The unit's life sciences-to-engineering...
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Unit Plan
TeachEngineering

Teach Engineering: Humans Are Like Robots

For Teachers 4th - 8th
Four lessons related to robots and people present students with life sciences concepts related to the human body (including brain, nervous systems and muscles), introduced through engineering devices and subjects (including computers,...
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Unit Plan
TeachEngineering

Teach Engineering: How Do Sensors Work?

For Teachers 4th - 8th
Through six lesson/activity sets, students learn about the functioning of sensors, both human and robotic
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Lesson Plan
TeachEngineering

Teach Engineering: What Are Gears? What Do They Do?

For Teachers 4th - 8th
Learners are introduced to an important engineering element- the gear. This prepares them to apply this knowledge in four associated activities in order to create successful solutions to design challenges that use LEGO MINDSTORMS NXT...
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Lesson Plan
TeachEngineering

Teach Engineering: What Is a Program?

For Teachers 4th - 8th
Using a few blindfolds and a simple taped floor maze exercise, students come to understand that computers rely completely upon instructions given in programs and thus programs must be comprehensive and thorough. Then students learn to...
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Lesson Plan
TeachEngineering

Teach Engineering: How Do You Make a Program Wait?

For Teachers 4th - 8th
Building on the programming basics learned so far in a corresponding Robotics unit, students learn how to program using sensors rather than by specifying exact durations. Working with the LEGO MINDSTORMS NXT robots and software, they...
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Lesson Plan
TeachEngineering

Teach Engineering: How Do You Make Loops and Switches?

For Teachers 4th - 8th
Students learn how to program using loops and switches. Using the LEGO MINDSTORMS NXT robots, sensors and software, student pairs perform three mini programming activities using loops and switches individually, and then combined.
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Lesson Plan
TeachEngineering

Teach Engineering: What Is Bluetooth?

For Teachers 4th - 8th
Students learn about electrical connections, how they work, and their pervasiveness in our world. Two specific skills explored are Morse code and the function of Bluetooth. Using bluetooth, they control LEGO robots remotely from Android...
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Lesson Plan
TeachEngineering

Teach Engineering: Brain Is a Computer

For Teachers 5th - 8th
Students learn about the similarities between the human brain and its engineering counterpart, the computer. Since students work with computers routinely, this comparison strengthens their understanding of both how the brain works and...
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Lesson Plan
TeachEngineering

Teach Engineering: Human and Robot Sensors

For Teachers 5th - 8th
Learners are provided with a rigorous background in human "sensors" (including information on the main five senses, sensor anatomies, and nervous system process) and their engineering equivalents, setting the stage for three associated...
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Lesson Plan
TeachEngineering

Teach Engineering: Reflecting on Human Reflexes

For Teachers 5th - 8th
Students learn about human reflexes, how our bodies react to stimuli and how some body reactions and movements are controlled automatically, without thinking consciously about the movement or responses. In the associated activity,...
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Lesson Plan
TeachEngineering

Teach Engineering: Are We Like Robots?

For Teachers 4th - 7th
Students explore the similarities between how humans move and walk and how robots move, so they come to see the human body as a system from an engineering point-of-view. Movement results from decision making (deciding to walk and move)...
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Lesson Plan
TeachEngineering

Teach Engineering: What Is a Robot?

For Teachers 4th - 8th
This lesson introduces students to the major characteristics of robots. The associated activity uses the LEGO MINDSTORMS NXT system as an example. Before studying robots in more detail, it is important for students to consider the many...
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Lesson Plan
TeachEngineering

Teach Engineering: How Does a Robot Work?

For Teachers 4th - 8th
This lesson introduces electricity, batteries and motors using a LEGO MINDSTORMS NXT robot. The associated activity guides young scholars to build a simple LEGO NXT set-up and see the practical implementation of the concepts discussed....
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Lesson Plan
TeachEngineering

Teach Engineering: How Do Human Sensors Work?

For Teachers 4th - 8th
This instructional activity highlights the similarities between human sensors and their engineering counterparts. Taking this approach enables students to view the human body as a system, that is, from the perspective of an engineer....
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Lesson Plan
TeachEngineering

Teach Engineering: What Is a Sensor?

For Teachers 4th - 8th
Learners gain a rigorous background in the primary human sensors, as preparation for comparing them to some electronic equivalents in the associated activity.