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Activity
TeachEngineering

Teach Engineering: The Car With a Lot of Potential

For Teachers 4th - 5th
Working in teams, students perform quantitative observational experiments on the motion of LEGO MINDSTORMS NXT robotic vehicles powered by the stored potential energy of rubber bands. Students understand that through the manipulation of...
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Activity
TeachEngineering

Teach Engineering: Determining Concentration

For Teachers 5th - 7th
Students quantify the percent of light reflected from solutions containing varying concentrations of red dye using LEGO MINDSTORMS NXT bricks and light sensors. They begin by analyzing a set of standard solutions with known...
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Activity
TeachEngineering

Teach Engineering: Decimals, Fractions & Percentages

For Teachers 4th - 5th
Students learn about and practice converting between fractions, decimals and percentages. Using a LEGO MINDSTORMS NXT robot and a touch sensor, each group inputs a fraction of its choosing. Team members convert this same fraction into a...
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Activity
TeachEngineering

Teach Engineering: All Fat Is Not Created Equally!

For Teachers 5th - 7th
Students learn that fats found in the foods we eat are not all the same; they discover that physical properties of materials are related to their chemical structures. Provided with several samples of commonly used fats with different...
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Activity
TeachEngineering

Teach Engineering: Get in Gear

For Teachers 6th - 8th
Students discover how gears work and how they can be used to adjust a vehicle's power. Specifically, they learn how to build the transmission part of a vehicle by designing gear trains with different gear ratios.
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Activity
TeachEngineering

Teach Engineering: A Lego Introduction to Graphing

For Teachers 5th - 7th
Students use a LEGO ball shooter to demonstrate and analyze the motion of a projectile through use of a line graph. This activity involves using a method of data organization and trend observation with respect to dynamic experimentation...
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Activity
TeachEngineering

Teach Engineering: Haptics: Touch Command

For Teachers 6th - 8th
Students experience haptic (the sense of touch) feedback by using LEGO MINDSTORMS NXT robots and touch sensors to emulate touch feedback recognition. With four touch sensors connected to LEGO NXTs, they design sensor attachments that...
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Activity
TeachEngineering

Teach Engineering: How to Pull Something Heavy

For Teachers 9th - 10th
Students measure and analyze forces that act on vehicles pulling heavy objects while moving at a constant speed on a frictional surface. They study how the cars interact with their environments through forces, and discover which...
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Activity
TeachEngineering

Teach Engineering: Measuring Pressure

For Teachers 5th - 7th
Students learn first-hand the relationship between force, area and pressure. They use a force sensor built from a LEGO MINDSTORMS NXT kit to measure the force required to break through a paper napkin. An interchangeable top at the end of...
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Activity
TeachEngineering

Teach Engineering: Molecules: The Movement of Atoms

For Teachers 11th - 12th
Students work as engineers to learn about the properties of molecules and how they move in 3D space through the use of LEGO MINDSTORMS NXT robotics. They design and build molecular models and use different robotic sensors to control the...
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Activity
TeachEngineering

Teach Engineering: A Chance at Monte Carlo

For Teachers 9th - 10th
At its core, the LEGO MINDSTORMS product provides a programmable microprocessor. Students use the EV3 processor to simulate an experiment involving thousands of uniformly random points placed within a unit square. Using the underlying...
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Activity
TeachEngineering

Teach Engineering: Measuring Noise Pollution

For Teachers 6th - 7th
Through investigating the nature, sources and level of noise produced in their environment, students are introduced to the concept of noise pollution. They learn about the undesirable and disturbing effects of noise and the resulting...
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Activity
TeachEngineering

Teach Engineering: The Power of Mechanical Advantage

For Teachers 3rd - 5th
Students learn about the mechanical advantage offered by pulleys in an interactive and game-like manner. By virtue of the activity's mechatronic presentation, they learn to study a mechanical system not as a static image, but rather as a...
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Activity
TeachEngineering

Teach Engineering: Robo Clock

For Teachers 3rd - 4th
Students learn various topics associated with the circle through studying a clock. Topics include reading analog time, understanding the concept of rotation (clockwise vs. counter-clockwise), and identifying right angles and straight...
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Activity
TeachEngineering

Teach Engineering: Robotic Perimeter

For Teachers 3rd - 5th
Students learn and practice how to find the perimeter of a polygonal shape. Using a ruler, they measure model rooms made of construction paper walls. They learn about other tools, such as a robot, that can help them take measurements....
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Activity
TeachEngineering

Teach Engineering: The Science of Spring Force

For Teachers 9th - 10th
Students use data acquisition equipment to learn about force and displacement in regard to simple and complex machines. In the engineering world, materials and systems are tested by applying forces and measuring the resulting...
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Activity
TeachEngineering

Teach Engineering: Trebuchet Launch

For Teachers 4th - 6th
Students work as engineers to design and test trebuchets (in this case LEGO MINDSTORMS robots) that can launch objects. During the testing stage, they change one variable at a time to study its effect on the outcome of their designs....
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Activity
TeachEngineering

Teach Engineering: Maze Challenge

For Teachers 3rd - 8th
As the first engineering design challenge of the unit, students are introduced to the logic for solving a maze. student groups apply that logic to program LEGO MINDSTORMS NXT robots to navigate through a maze, first with no sensors, and...
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Activity
TeachEngineering

Teach Engineering: Hare and Snail Challenges

For Teachers 4th - 8th
Students extend the ideas learned in the maze challenge in this unit with a focus more on the robot design. They learn how to design the gear train from the LEGO MINDSTORMS NXT servomotor to the wheel to make the LEGO taskbot go faster...
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Activity
TeachEngineering

Teach Engineering: Sumobot Challenge

For Teachers 4th - 8th
Students apply their knowledge of constructing and programming LEGO MINDSTORMS NXT robots to create sumobots- strong robots capable of pushing other robots out of a ring.
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Activity
TeachEngineering

Teach Engineering: Line Follower Challenge

For Teachers 4th - 8th
Student groups are challenged to program robots with light sensors to follow a black line. Learning both the logic and skills behind programming robots for this challenge helps students improve their understanding of how robots work, and...
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Activity
TeachEngineering

Teach Engineering: Navigating a Maze

For Teachers 4th - 8th
Students program LEGO MINDSTORMS NXT robots to go through a maze using movement blocks.
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Activity
TeachEngineering

Teach Engineering: Wait Program!

For Teachers 4th - 8th
After completing an associated lesson, students test their understanding in two programming tasks that utilize LEGO MINDSTORMS NXT robots and sound/touch sensors. Students gain practice in the iterative design-program-test-redesign process.
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Activity
TeachEngineering

Teach Engineering: Using Waits, Loops and Switches

For Teachers 4th - 8th
Students incorporate their knowledge of wait blocks, loops, and switches into their programming of the LEGO MINDSTORMS NXT robots to perform different tasks depending on input from a sound sensor and two touch sensors. This activity...