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Lesson Plan
Bowland

Candle Box

For Teachers 5th - 7th Standards
Shine some light on nets. Using a creative assessment task, pupils create a net that would fold up into a hexagonal box and include the tabs needed for gluing the box together. Scholars then draw candles on each of the sides and the top...
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AP Test Prep11:14
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1
Flipped Math

Calculus AB/BC - Estimating Limit Values from Tables

For Students 10th - 12th
There's value in using a video to analyze a table of values. Pupils learn how to find the limit of a function from a table of values in the fourth of 18 lessons in Unit 1 - Limits and Continuity. An engaging video gives a tutorial on how...
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AP Test Prep8:58
1
1
Flipped Math

Calculus AB/BC - Can Change Occur at an Instant?

For Students 10th - 12th
Be instantly transfixed by the idea of instantaneous rates of change. Scholars watch an informative video that introduces the fathers of calculus, Newton and Leibniz. They then learn about instantaneous rates of change by first...
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Lesson Plan
National Institute of Environmental Health Sciences

Lesson 1: Using the Pandemic Vulnerability Index Model to Examine the Risk Factors Associated with COVID-19

For Teachers 9th - 12th Standards
How vulnerable are you to COVID-19? High school mathematicians use the Pandemic Vulnerability Index to create models that help them collect and analyze data about the risk factors associated with COVID-19. After investigating four groups...
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Lesson Plan
Mathalicious

Pandemic

For Teachers 9th - 12th Standards
Young scientists use exponential growth and logarithms to model how a virus spreads through a population. Pupils watch a news clip about the 2012 outbreak of Ebola. Scholars then manipulate inactive graphs to see how various factors...
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Interactive
Arcademics

Tractor Multiplication

For Students 3rd - 5th Standards
Use multiplication to help win a game of tug-of-war. An online game helps learners reinforce their multiplication facts. Selecting the correct answers to multiplication problems helps move a tractor in a tractor tug-of-war in their favor.
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Interactive
Arcademics

Martian Hoverboards

For Students 5th - 6th Standards
Float across the Martian landscape. Using an online game, learners participate in teams to propel their hoverboards in a race across the surface of Mars. By correctly evaluating a numerical expression involving parentheses, individuals...
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Interactive
Arcademics

Penguin Jump

For Students 3rd - 5th Standards
Don't jump to conclusions but to products instead. Pupils participate in an online race as penguins. Users choose the ice sheet with the correct product to the individual's multiplication prompt. The penguins jump from one product to...
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Interactive
Arcademics

Swimming Otters

For Students 3rd - 6th Standards
Otters swim through numerical gates carrying multiplication equations with a missing factor. By choosing the gate with the correct missing factor, players make the otter swim faster in the online game.
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Interactive
Arcademics

Demolition Division

For Students 3rd - 5th Standards
Divide and conquer! Learners fire quotients at tanks carrying division problems. Correct answers destroy the tanks as they approach the base defenses. Pupils play six rounds that are one minute each to finish the online game.
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Interactive
Arcademics

Drag Race Division

For Students 3rd - 5th Standards
Pupils speed through division as they participate in an online drag race. By answering division questions, individuals provide a boost to their cars. Learners that can answer quickly and accurately win the race.
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Interactive
Arcademics

Division Derby

For Students 3rd - 5th Standards
Run for the quotient. Classmates practice division facts to 12 by racing against each other in an interactive online game. Horses run around a track and receive extra boosts of energy for each correct response.
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Interactive
Arcademics

Pony Division

For Students 3rd - 5th Standards
Divided we pull. Pupils play an online game to practice division facts. With each correct response, the players' ponies pull just a little more in a tug of war.
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Interactive
Arcademics

Integer Warp

For Students 6th Standards
Multiply the speed in a dash. Individuals play an online space race game. With each correct response to an integer multiplication problem, the spacecraft gets a boost of speed. Problems range from products of two positives, two negative,...
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Interactive
Arcademics

Spider Match

For Students 6th Standards
Create a web of integers. Individuals play an online game as spiders. Pupils find two integers with a sum to a target number displayed in the center of a web. The player with the most combinations at the end of the time wins.
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Interactive
Arcademics

Orbit Integers

For Students 6th Standards
Add integers within space. Up to four individuals race through space in a fun online game. Pupils answer integer addition problems with correct answers which provides the spaceship with an additional burst of speed.
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Interactive
Arcademics

Dolphin Dash

For Students 2nd - 4th Standards
Dolphins swim for coins. Pupils play an online interactive game to become the first dolphin around the track. Players choose the appropriate value for a collection of coins to increase their speed. The game accommodates up to 12 racers...
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Interactive
Arcademics

Dolphin Feed

For Students 2nd - 4th Standards
Gather money with porpoise. Individuals click on a combination of coins and bills to match the displayed amount of money. Each collection feeds a dolphin, and the player that gathers the most correct amounts wins the online game.
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Interactive
Arcademics

Giraffe Dash

For Students 2nd - 4th Standards
Practice just in the neck of time. Pupils play an online game to practice telling time from an analog clock. Giraffes race around a track and speed up each time the player correctly matches the digital time to the analog clock.
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Interactive
Arcademics

Giraffe Pull

For Students 2nd - 4th Standards
Take time to tell the time. Players compete in an online game of tug of war as giraffes. They determine the correct time in words for the displayed analog clock. Each correct response pulls the rope just a little farther.
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Interactive
Arcademics

Puppy Pull

For Students 4th - 6th Standards
Pull hard to convert fractions. Players participate in a tug of war against each other or the computer by practicing converting fractions to decimals. With each correct response, the player's puppy pulls a little harder. Play continues...
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Interactive
Arcademics

Puppy Chase

For Students 4th - 6th Standards
Chase down fraction to decimals conversions. Players convert fractions to decimals to run a race as a puppy. Correct answers boost the speed of their game pieces. Each race allows up to 12 players to race against each other in the online...
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Interactive
Arcademics

Dirt Bike Comparing Fractions

For Students 3rd - 5th Standards
Players push and pull their way to understanding fractions. Users play against one another or the computer in an online tug-of-war game to compare fractions. Learners choose the correct symbol to compare two fractions. Each correct...
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Interactive
Arcademics

Ratio Stadium

For Students 3rd - 5th Standards
Bike to master ratio basics. Learners propel their motorbikes around the track by identifying equivalent ratios. Each correct response provides a boost to the bike, while incorrect answers slow it down.