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Lesson Plan
Other

American Society for Engineering Education: Building for Hurricanes

For Teachers 2nd - 8th
In this engineering design challenge about building in hurricane-prone regions, students learn that a solid base helps stabilize a structure by constructing, testing, and redesigning a tower that can support a tennis ball at least 18...
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Lesson Plan
Other

American Society for Engineering Education: E Gfi: Lesson: Made to Sail

For Teachers 2nd - 7th
Students use simple materials to design and make model sailboats that must stay upright and sail straight in a testing tank.
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Lesson Plan
Other

American Society for Engineering Education: E Gfi: Build a Big Wheel

For Teachers K - 1st
In this activity, teams of students learn about the history and engineering behind big wheels (Ferris wheels) by constructing a working model using pasta, glue, and teabags.
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Lesson Plan
The Tech Interactive

The Tech Museum of Innovation: Escape the Lava [Pdf]

For Teachers 4th - 8th Standards
In this engineering challenge, students will design devices to help "Justin Case" escape lava by using items in their backpacks to get Justin from one tree to another. Students will use the knowledge they gain from this engineering...
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Lesson Plan
The Tech Interactive

The Tech Museum of Innovation: Save the Hiker [Pdf]

For Teachers 4th - 8th
Can you build a device that will deliver life-saving treatment to someone in a hazardous situation? During this instructional activity, students will learn how energy is converted and transferred between objects. Working in groups and...
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Lesson Plan
The Tech Interactive

The Tech Interactive: Lesson Plan: Catch It if You Can! [Pdf]

For Teachers 4th - 7th Standards
Learners will learn about the ongoing issues associated with drought in California and how water conservation can be part of a solution. Students will design a rooftop water catchment system for drought-conscious Ms. Drizzle to install...
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Lesson Plan
The Tech Interactive

The Tech Interactive: Lesson Plan: Save the Fruit! [Pdf]

For Teachers 3rd - 5th
During this math-focused unit, students will create a device that is used to harvest fruit from a tree. They will then look at failure points in order to iterate their design. Finally, students will describe their device as a system and...
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Lesson Plan
The Tech Interactive

The Tech Museum of Innovation: Animal Rescue [Pdf]

For Teachers 4th - 8th
Scientists often need to gather information in order to form a deeper understanding of the problem. Can your team gather scientific evidence to help inform the design of a device that will help move endangered animals from one protected...
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Lesson Plan
TryEngineering

Try Engineering: Engineer a Cane

For Teachers 9th - 10th
This lesson focuses on how engineers improve assistive devices such as a cane to meet the needs of the elderly. Students work in teams to re-engineer a cane for a "client." They are assigned a client profile, develop a design to suit the...
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Lesson Plan
TryEngineering

Try Engineering: Biomimicry in Engineering

For Teachers 9th - 10th
This lesson focuses on the concept of Biomimicry and students learn how engineers have incorporated structures and methods from the living world in products and solutions for all industries. Students then work in teams to develop a...
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Lesson Plan
Other

The Design Museum: Lesson Plan: Redesign Your Kitchenware

For Teachers 3rd - 5th
Young scholars will learn about the unique kettle invented by designer Philippe Starck. He designed the Hot Bertaa kettle to be different from everything else available. There was no lid to pour the water in, no handle, and no way of...
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Lesson Plan
Other

The Design Museum: Can You Redesign an Object to Make It Easier to Use?

For Teachers 3rd - 5th
Grant Douglas has cerebral palsy and needs assistance to eat. While he was sitting at home being fed cornflakes by his mum, the phone rang. She answered it and as she talked, Grant could see his cornflakes getting soggier and soggier....
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Unit Plan
Practical Action

Practical Action: Floating Garden Challenge

For Teachers K - 1st
In this unit, students will learn about the difficulty that farmers in Bangladesh and the UK experience trying to grow crops on land that is regularly flooded. Then they will be challenged to make a model of a structure that can float to...
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Unit Plan
Practical Action

Practical Action: Beat the Flood

For Teachers 3rd - 8th
Flooding due to climate change can have a devastating effect on people's lives. Set on the fictitious island of Watu, pupils explore how STEM skills can be used to help communities be better prepared for flooding. Students will work as a...
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Unit Plan
Practical Action

Practical Action: Wind Power Challenge

For Teachers 9th - 10th
In this unit, students explore how life for people in the rural mountainous regions of Peru is different as they live without access to electricity. They learn how small-scale wind turbines have changed people's lives, as with a supply...
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Unit Plan
Practical Action

Practical Action: Plastics Challenge

For Teachers 3rd - 9th
This is a challenge for students to develop solutions to the problems caused by plastic waste globally. They will learn about how plastic waste impacts people around the world, the different types of plastic, how they are each used, how...
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Unit Plan
Practical Action

Practical Action: Squashed Tomato Challenge

For Teachers 9th - 10th
Challenge students to take on a real-life problem affecting people in Nepal. Many farmers living on the mountainside there grow fruit and vegetables, including tomatoes. To earn a living, they need to sell these at the local market. The...
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Unit Plan
REMC Association of Michigan

Remc Association of Michigan: 21 Things4 Students: 15. Design Thinking

For Students 3rd - 8th
Design Thinking is a process for designing something to solve a problem. It shares a lot of similarities to the Engineering Design Process you might learn in a STEM class and the Scientific Method you learn in science. However, it tends...
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Activity
TeachEngineering

Teach Engineering: Solving Everyday Problems Using the Engineering Design Cycle

For Teachers 6th - 8th
Students are introduced to two real-life problems that can be solved by using the engineering design process. For the first one, they watch a slide presentation that shows how students use the engineering design process to build an...
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Activity
TeachEngineering

Teach Engineering: Trade Offs and Maximizing Efficiency in a Fast Food Restaurant

For Teachers 9th - 10th
Students learn about how to improve efficiency by examining fast food restaurants. More specifically, they learn about the concepts of trade-offs, constraints, increasing efficiency and systems thinking. They consider how to improve the...
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Article
Other

Engineering for Change: Necessary Trade Offs When Co Designing New Technology

For Students 9th - 10th
The co-design of new technology with communities has benefits and trade-offs. Engineers Without Borders Australia describe a co-design project in rural Cambodia that they participated in. The goal was to design assistive technologies...
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Activity
Science Buddies

Science Buddies: Accept a Design Trade Off Challenge Science Projects

For Students 9th - 10th
Build a device to accomplish a fun task. Accept a design trade-off challenge of using only a set amount of simple materials, as if you were stuck on a desert island, to make your device work.
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Lesson Plan
Other

Ontario Council for Technology Education: Transportation Design and Construction [Pdf]

For Teachers 9th - 10th
In this project, young scholars will develop knowledge and skills related to the construction of vehicle/craft systems. They will identify and describe the major systems and components of vehicles, aircraft, and/or watercraft such as...
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Lesson Plan
Other

Ontario Council for Technology Education: Designing and Testing a Crane [Pdf]

For Teachers 9th - 10th
By the end of this project, students will be familiar with the 6 different simple machines and will be able to identify how these machines are used in products and tools they use on a daily basis. They will investigate how mechanical...