Museum of the Moving Image
Developing Critical Analysis
To gain an understanding of how images and sounds are used to influence viewers, class members analyze these features in Presidential campaign commercials from 1952-2012.
Michigan Sea Grant
Environmental Decision Making
Pupils participate in a board game activity in which landing on a space called "Decision Card" presents them with a land-use situation to consider and decide how to act. In order to advance in Hydropoly, players must think critically and...
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World Flags: ESL Lesson, Beginning Level
Include this presentation in your social studies lesson about world flags. Each slide contains a vivid illustration of a flag and its country. The slides are organized in alphabetical order. Designed for an ESL class, the slides would...
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Play the Game of Senet
Sixth graders examine the ancient Egyptian game of Senet. They read a handout, research ancient games, and construct and play their own Senet game board using originally created game pieces.
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State Quarter Game
Investigate the 50 State Quarter's Program. Learners view and discuss the images on the Indiana state quarter, develop a list of questions about the states, conduct research to answer the questions, and play a game using the questions...
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Game: Turkey Put Together
Students play a game using a symbol of Thanksgiving - the turkey. In this Thanksgiving game lesson, students divide into teams and participate in a relay race to create a turkey.
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What is Economics? An Economic Board Game
Pupils learn the fundamental concepts of economics as it relates to government.
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Indian Life
Students play a game to discover early California Indian life and explain their values.
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Industrial Revolution & Climate Change
Students examine the Industrial Revolution and write an essay about the problems it brought to cities. They also examine the environmental impact of the Industrial Revolution. They take a quiz to test for comprehension.
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Japan Becomes an Imperialist Power
On the cusp of the 20th century, Japan was going through many cultural and political changes. From the entrance of Commodore Matthew Perry, to the introduction of Western culture to the Japanese people, this presentation covers the many...
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Checkerboard
Students explore the game of checkers and the folk art that has been used to create checkerboards. They create their own checkerboards that reflect current culture.
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Branches of National Government
Students view video clips and play a game to teach them about the three branches of the National Government. In this government lesson plan, students use the SMART Board, their notebook, and slides.
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Axis and Allies World War II Simulation
Students investigate World War II through the computer game Axis and Allies. They discuss the basics of World War II before playing the game, spend eight weeks playing the game that is a simulation of World War II, and write a report...
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Conflict And Cooperation
Fourth graders engage in a study of how cultural indian tribal groups cooperated or had conflicts amongst themselves. The research is conducted using a variety of resources and students make connections to their own culture. The skills...
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Huddle up with a Character based Economic Plan to help Community Friends
Students complete Perseverance, Courage, and Caring lessons from Get into the Game: Beyond Winning to properly prepare students for cooperative group learning and create a class climate conducive for a successful unit. They create a...
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I'm Just a Bill
Fourth graders study the three branches of government and the process of how a bill becomes a law. They watch the School House Rock video "I'm Just a Bill" and sing the song after viewing the video. They answer question regarding a bill...
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Traveling the Career Paths 2
Students discover the six different career paths they could take and why each path is important. In this career choice lesson plan, students discuss different career paths using a visual poster. Students then play interactive games.
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National Customs: The Birth of the Ancient Games
Students discover that different countries have different customs. Using the internet, they research the familiar and unfamiliar customs of a country they are interested in. They work together to create a travel brochure to help...
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Dirt Alert
Students explore the environment and effects of pollution. They participate in a "Dirt Alert" scavenger game to study vocabulary words. Students construct a soil simulator to visually illustrate the negative effects on the environment of...
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Direction March
Students participate in a game that explores map reading skills and intermediate directions. The teacher turns over a direction card for each player or team and announces the move, and they move towards a designated cardinal or...
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Risk-It
Students participate in a game in which they are introduced to the Federal Reserve system. After indentifying new vocabulary, they decide which categories to choose from and select a spokesperson for each team. They play the game...
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Be the Kiwi
Students explore aspects of New Zealand's environment. In this environmental geography lesson, students research the geography, resources and climate of New Zealand. This lesson includes a game, rubric, and extension.
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Play and Culture
Learners discuss with their parents the rights of every child to have the opportunity to play. They share games associated with their own culture and learn new games from others. They examine how the value of play for a child's...
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Where in the world is...
Learners identify locations around the world. In this mapping lesson, students place tag board pieces with names of locations on a wall map of the world. Initially, learners identify states, then cities, then continents, eventually...