National Wildlife Federation
Yesterday: Our Energy Needs Over Time
How has our relationship to energy changed over time? An engaging exploration challenges learners to create a timeline showing human energy needs and uses over time. Scholars review what timelines are, choose a 50-year period in history...
Teach Engineering
Life Cycles
Breathe some life into product design. Pupils learn about the stages of product creation, use, and disposal—sometimes called a cradle-to-grave assessment. They see how this cycle relates to the life cycle of organisms.
Curated OER
Math On the Job
Investigate different types of math required for specific jobs. In this math in occupations activity, use the Internet to research what type of math one might need to know in order to be successful in different jobs. Complete a related...
Curated OER
Beginning Google Drive
Lead your class through creating and sharing documents with Google Drive with a step-by-step activity. The document illustrates each step with screenshots and includes clear and effective instructions that prompt active engagement....
Institute of Electrical and Electronics Engineers
Engineer a Dam
To begin the learning about dams, learners read (or are read to, depending on the age group) a passage about how dams work. Next, they work in groups to use the materials provided to build a small scale working dam. After the experience,...
North Carolina State University
Construction
Engineering design projects serve as great opportunities for collaborative problem solving. In this case, learners work in small groups designing, building, and eventually testing a structure that meets a teacher-specified objective. It...
Kenan Fellows
Use of Dichotomous Keys to Identify Stream Organisms
What kind of organisms are living in the stream? After an explanation on how to use a dichotomous key, groups of three to four use the keys to identify macroinvertebrates from a local freshwater stream. Using the the concept of Stream...
Code.org
Practice PT - Tell a Data Story
Show your class how it all comes together. The last lesson in a unit of 15 has individuals take everything they learned in the data section to analyze the class-generated data. The pupils find a story they want to tell that appeals to...
Teach Engineering
Graphing Equations on the Cartesian Plane: Slope
Slopes are not just for skiing. Instructors introduce class members to the concept of slope and teach them how to calculate the slope from a graph or from points. The lesson plan also includes the discussion of slopes of parallel and...
Teach Engineering
Superhydrophobicity – The Lotus Effect
Discover and demonstrate the Lotus Effect and superhydrophobic surfaces with the eighth installment of a nine-part series that teaches scholars about surfaces that exhibit superhydrophobicity. The lesson continues also describes...
Code.org
Multi-screen Apps
Scholars continue their study of event-driven programming by creating a multi-screen app in the fifth lesson of the series. They incorporate previously learned elements and events in the mini-project.
Code.org
Controlling Memory with Variables
Not all variables are created equal. Discover how variables in computer science are different from variables in math class. Scholars learn to work with variables in computer programming by developing a mental model for how variables...
Teach Engineering
Fun Look at Material Science
Introduce materials science with a class demonstration. After showing a PowerPoint presentation on materials and their properties, instructors provide a ceramic tile, a Popsicle stick, a paper clip, and a plastic bag as examples of...
Curated OER
Preparing for Job Entry through Enhancement of Employment Skills
Students explore the world of work and the opportunities that exist in today's world. They identify specific careers and colleges that match their interests and abilities and investigate various corporations and businesses that employ...
Institute of Electrical and Electronics Engineers
A Question of Balance
It's a neat idea, but the task of designing a system for filling jars with consistent specific amounts of a product may be a little out of reach, especially for younger pupils. Intended as an engineering design lesson, this may be better...
Institute of Electrical and Electronics Engineers
Arduino Blink Challenge
Emerging engineers read about Arduino software and how it can be used. Then they follow a nine-step tutorial to connect an Arduino board to a computer and put it to work! The objective is to code a program that will cause an LED to...
Code.org
Practice PT - The Internet and Society
Speaking of the Internet. The culminating lesson for the unit on the Internet challenges pupils to prepare short, two-minute speeches on an issue facing society. The pupils chose from three topics that connect the Internet and society,...
Code.org
Lossy Compression and File Formats
I'm compressed. Groups do a rapid research of different file types to determine what kind of compression the formats use and how it works. They share their information with the rest of the class until everyone has all the information for...
Code.org
Creating Functions
Quit repeating yourself ... you can make this simpler! Rather than repeating the same set of code over and over, class members learn to build and call functions in a series of challenges in App Lab. In the end, they combine functions to...
Code.org
Practice PT - Design a Digital Scene
The final performance task for the unit requires class members to utilize what they have learned to create a personal digital scene. Groups work together to develop a scene and then, using top-down design, break the scene into manageable...
Jason Learning
Tech in the Cycle
It might not be easy, but it is worth recycling electronics. Small groups determine the percentage of the materials that make up an iPad 2 and display the information in a circle graph. They then research the recycling process for...
Rochester Institue of Technology
Meal Picking
Scholars explore systems design and its relation to meal picking by using computer simulations to test systems designs. They learn about the Pick-to-Light System and calculate average picking times.
Rochester Institue of Technology
Ergonomic Packing
Pupils revisit the concepts of ergonomics and order picking examined in previous lesson plan and use the results of a simulation to brainstorm ergonomic designs for medical supply stations.
Code.org
Introducing Design Mode
Move beyond buttons when designing user interfaces. In the fourth installment of a 21-part unit, young computer scientists learn to apply design mode, which gives users options for colors, fonts, etc. They learn to incorporate these...