Lesson Planet
EdTech Tuesday: Classroom Video Games with Mat Frenz
Are you curious about ways to use students' interest in video games to enhance their learning? Listen as Mat Frenz from GlassLab Games discusses the similarities between video game design and lesson design and how educators and...
Lesson Planet
EdTech Tuesday: PLEx Life Science by Filament Games with Dan White
The use of interactive, hands-on learning games in the classroom is the focus of an interview with Dan White of Filament Games. White models how the "thing that you are doing in the game is what we want you to learn."
TED-Ed
How I Responded to Sexism in Gaming with Empathy
Listen as Lilian Chen describes her experiences with sexism in the Super Smash Brothers gaming community, and explores topics like bullying, gender imbalance, social dynamics, and feminism.
PhysEdGames
CandyCane Tag
Choose a tagger. The rest of the class runs around the gym. If a runner is tagged, they must freeze and stand in the shape of a candy cane. To get back into the game, another runner must run underneath the arch of the candy cane.
PhysEdGames
The Video Camera Game
Implement a fun game at the start of your next physical education class to warm-up the class' bodies. Call out video-editing terms to signal a particular tasks such as walking, running, jumping and more!
PhysEdGames
4-Square Volleyball
Bump, set, spike! Play this twist of 4-square to practice volleyball skills. All you need is four squares connected in all the same corner, and four players. The goal of the game is to be able to get to the king's square by...
PhysEdGames
Speedway!
Get teams running around the perimeter of a court like a racetrack speedway. One person from each team—the number of teams depends on class size—runs around the "speedway" in the same direction, making it back to their team with a...
TED-Ed
"The Opposites Game" by Brendan Constantine
Brendan Constantine's anti-gun poem, "The Opposites Game," comes to life in a short video that animates the poem as Constantine recites it.
Phys Ed Games
Field Hunters
Warm up a physical education class with a game of Field Hunters. Participants scour a field to collect as many objects as they can in a limited amount of time.
PhysEdGames
Pacman
Choose one player to be a Pacman who will walk around the lines of the gym clapping their arms like the mouth of the Pacman. Everyone else stands on a line in the gym without moving. If a Pacman tags a player, then they become a Pacman....
TED-Ed
Climate Change: Earth's Giant Game of Tetris
In this colorful animation, our current problem with climate change is likened to a block-stacking game of Tetris. Greenhouse gases are increasing in the atmosphere at an increasing rate. Can we place them properly before it's too late?...
PhysEdGames
Steal the Ball
Put all the balls (same type of ball) in the middle of the basketball court. One person from each team must run to the center of the court and bring back the ball to their team's hula hoop. If using soccer balls, players must dribble;...
PhysEdGames
Line Math
Call out an equation and have team members walk, run, or jog to the answer in a line. Then, the next player in line goes. This non-competitive game is good for reinforcing math skills that have answers under 10.
PhysEdGames
Freeze and Melt
Freeze tag! Have the class spread out around the playing area. Select some players to be freezers and un-freezers. Give freezers a blue ball and un-freezers a red ball. If a runner gets tagged with a blue ball, then they become a frozen...
PhysEdGames
Mat Tag
Choose two people to be taggers and give them each a dodgeball. Spread out the four mats in the shape of a diamond baseball on the gym floor. Assign an equal number of players to each mat. When signaled, runners run continuously to the...
PhysEdGames
Fresher
Split the class in half. Set up two cones on opposite ends of the gym, using the gym lines as boundaries. These are the jails. The object of the game is to tag another player that is "older" (not in age) than another. The "fresher" a...
PhysEdGames
Snowflakes
First choose three people to be taggers, and two players to be freers. Give each tagger a white foam ball, and give each freer a yellow ball. The rest of the class runs around the playing area. If a runner is tagged with a white ball,...
TED-Ed
A Brief History of Video Games (Part I)
For many pupils, gaming is part of everyday life. But, it wasn't always that way. Entertain and inform your class with this quick video that follows the development of video games. The narrator goes all the way back to the beginning and...
TED-Ed
The Wars That Inspired Game of Thrones
Discover how the power struggle between two noble families in the historical conflicts of the War of the Roses served as the basis for much of the drama in the hit series Game of Thrones. This animated video dissects shifts in the rule...
PhysEdGames
Everybody's It
Everyone is a tagger in this gym game. If a tagger tags someone else, then that person must sit down. The only way for that person to be back in the game is if the person that did the tagging is tagged by someone else.
PhysEdGames
Line Tag
Have the class spread out on the gym floor, choosing a line to stand on of their choice. The object of the game is to stay on the line and not get tagged. The taggers and freers must also stay on the lines. If a player is tagged, they...
PhysEdGames
Hospital Tag
Begin the game by setting up the two opposite corners of the gym as hospitals, while assigning two taggers. Choose two people as ambulance drivers, and they will use the scooters as ambulance beds (scooters are connected with a mat on...
Phys Ed Games
Army and Navy
Youngsters follow commands in a warm-up game. When Army is shouted out, players run to one side of the gym. When they hear Navy, players run to the other side of the gym. If hit the deck is called out, the class lays on the floor, and...
PhysEdGames
Strikeball
Groups form a circle with each person's feet spread shoulder width apart and touching the person's next to them. Drop a ball in the middle of the circle. The object of the game is for players to keep the ball from leaving the circle...