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Everyone's It
For this lesson, Everyone's It, students play a game of tag. Each person who gets tagged has to do 10 jumping jacks. The activity that is done when tagged can be changed to any of the following activities: push-ups, sit-ups, or jog in...
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Predator, Predator, Don't East Me!
To prep for a lesson on predator/prey relationships, get kids up and moving. This game is based on the game 'Red Light, Green Light' but employs the concept of predator vs. prey. This is not a full lesson but could be useful as an...
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Spaceship Commander Tag
Students participate in a gross motor and locomotor game of tag. A group of students, spaceship commanders, work together to capture all of the "aliens" in the class while wearing hula hoops and practicing a variety of locomotor movements.
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Pokemon Tag
Students play a tag variation game. Four different colored hula hoops are placed in the corners of the gym with a ball of the same color. Four students are selected to be the Pokemon taggers, they stand in their corresponding hula hoop....
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Pokemon Tag
Students play Pokemon Tag to promote the improvement of chasing and fleeing skills.
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Everybody It
Students are in scattered formation within the playing area. The activity begins with all of students being "it". They move about the general space tagging various classmates while avoiding being tagged.
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Fire Safety Tag
Students play tag. When the tagger tags the "runners" with the socks and says "FIRE", the tagged person must shout "Stop, Drop, and Roll", and then perform those movements (stop, drop, and roll) before contiunuing to play th
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Lacrosse Tag
Students play a game using lacrosse sticks and practice their cradling and scooping.
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Healthy Food Color Tag
Students are scattered around the room preparing for a game of tag. As a class, they are to stay away from those that are "it" and complete the different locomotor skills as directed by their teacher. To end the instructional activity,...
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Seahorse Tag
Students demonstrate swimming in a pool and review water safety rules. In this swimming instructional activity, students apply water safety rules in a game of tag. This instructional activity has variations to challenge more competent...
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Rollerblade Scarf Tag
Students particpate in a rollerblading activity to increase their aerobic capacity. They who are comfortable on rollerblades participate in the game while others practice basic skills.
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Polydot Locomotor Tag
Young scholars play a tag type game using locomotor skills as they move across the gym. They hop on one or two feet when they are tagged while waiting to be freed.
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American Idol Tag
Students role play their favorite judge and chase the other students to try to take their flag football flags away. Then they travel around the gym freely trying not to lose their flags. Students who lose their flags help the judges to...
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Rollunder Tag
Students engage in a lesson that involves the playing of tag with two taggers who chase others around a gymnasium. They practice the game until all of the people in the gym are tagged out. This game works on physical agility and...
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Tigger Tag
Pupils play a game of tag in an area about the size of a basketball court. They must walk as a "Tigger" and "Pooh" walk in their midst. When students are tagged by Tiggers, they must sit down. When they are tagged by Pooh, pupils may...
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E.T. Tag
Students interact in a game of tag. When students are caught they must practice waiting skills to be "unfrozen".
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Madagascar Tag
Students review the rules of Madagascar Tag and choose three students to be zoo keepers and the rest of the students are Penguins. They perform different locomotor skill each time they are tagged until all have been tagged and the game...
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Circle of Friends Tag
Students practice tagging others safely and moving safely in one general space. They participate in a variety of activities and games to promote tagging others safely and playing with others safely and cooperatively. Each student also...
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Rollerblade Scarf Tag
Students practice their rollerblading skills by participating in a form of tag using scarves. They who are not comfortable rollerblading can practice their skills in another portion of the gym.
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Sailors and Sharks
Students use the skills of fleeing and dodging in order to avoid being tagged. They begin standing on the ships (mats). One student, the shark, wears a pinney. At the signal from the teacher of "Sailors swim", the sailors scatter to a...
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Highway Tag
Students choose one space on a line as their personal space while other classmates are choseen to be the taggers. Individually, they move along the line staying clear of the taggers. Within a specific time limit, new taggers are chosen.
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Get Your Class Outside and Moving with Kickball!
Revitalize your class's PE time with this innovative version of the classic game.