Norton Life Lock
Digital Citizenship Jeopardy
Fake News & Clickbait, Privacy, Tech & the Internet, Cyberbullying, and Ethics & Netiquette are the categories in a Jeopardy game that tests the class's knowledge of Digital Citizenship.
Florida Department of Health
Safe and Happy: Safety for All at School and Online Unit
Bystander or upstander and advocate? Three lessons have high schoolers investigating data about bullying and school safety. Participants then learn how to take a stand against bullying and use what they have learned to create a PSA to...
Curated OER
Elements of a Story - Plot, Characters, and Setting
Use this SMART board activity with any short story in your unit plan. The SMART board file contains a step-by-step guide to plot diagrams, including an interactive practice page and an assignment. This resource is beneficial for language...
Curated OER
What Does It Do? Parts of the Computer
This is a nice introduction for first graders to parts of the computer. It includes several resource links to PowerPoints to show the class. There is one activity for the class to do. This is a basic introduction, and could definitely be...
Curated OER
My Life 24-7
Analyze the "My Life 24-7" project as a part of community involvement. Students discuss the pros and cons of being community involved. They will also write a proposal to increase community involvement and submit a blog entry about the...
Curated OER
Cooperative Classroom Text Features Activities
Fifth graders examine text features and create a PowerPoint presentation. In this text features instructional activity, 5th graders go over Kagan Cooperative Learning Structures and text features before they choose one to include in a...
Curated OER
To Eat or Not to Eat?
Young scholars identify various parts of plants and determine which parts people eat. They conduct a celery stalk experiment in which they determine the value and use of the stem, and how it helps the plant to meet its needs. Students...
Other
Education World: Promoting Responsible and Ethical Digital Citizens
This article discusses ways teachers can train today's generation to be responsible and ethical life-long learners in the digital age. Topics include care of technology equipment, using reputable sites for studies and research, adhering...
Media Smarts
Media Smarts: Promoting Ethical Behaviour Online: My Virtual Life Lesson
In this instructional activity, students learn about ways to manage their privacy and reputation online by exploring their digital presence and to make good choices about sharing other people's content online. Students explore how they...
Other
Learnit Educational Community: Digital Ethics
Explanations on copyright, fair use, spamming, flaming and other digital ethics issues.
Google
Google: Be Internet Awesome: Interland
Kids can play their way to being Internet Awesome with Interland, an online adventure that puts the key lessons of digital safety into hands-on practice with four challenging games. Play your way to being an Internet Legend!
Edutopia
Edutopia: Common Core in Action: Teaching Online Ethics
Looking at the responsible use of intellectual property is one key element of digital citizenship that can be connected to eighth grade Common Core Standards. How do we as educators help students respect other people's work and not abuse...
Common Sense Media
Common Sense Media: Cyber Smart! Student Curriculum Lesson: Can You Hack It? [Pdf]
Students learn that computers and electronic files are property and explore the reasons for, consequences, and ethics of teen hacking. This ISTE-aligned lesson plan for Grades 6-8 includes student activity and Home Connection sheets....
Media Smarts
Media Smarts: Your Connected Life: A Teen's Guide to Life Online [Pdf]
This guide is designed to help students who are just entering high school balance the demands their offline life with their digital one. The guide offers practical advice on a variety of activities kids like to do online, including...
REMC Association of Michigan
Remc Association of Michigan: 21 Things4 Students: 6. Cyber Safety
This learning module is made up of nine quests organized into sets of three. In the first set, students learn how to protect themselves online. In the second, they go through three simulations/games to learn how to protect their...