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Designing Models to Simulate Actual Events Using a Table of Random Digits
High schoolers design models to simulate actual events using a tale of random digits. They estimate the likelihood of a particular outcome using results of simulation. Students investigate the uses of statistical methods to analyze data.
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Probability of a Boy
Students investigate the concept of even change by participating in a coin flip activity. They research using the Internet to investigate the chance of giving birth to a boy.
Pennsylvania Department of Education
Equally Likely and Unequally Likely Outcomes
Students explore probability. In this statistics/probability instructional activity, students compare experimental and theoretical probability and use experimental probability to make predictions and conjectures. Students explore the...
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Seeing Is Believing
Students investigate the concepts of probability. They use data to find the central tendency, median, and mode. Students design and play a game in order to practice the concepts. They also complete a table with data that is analyzed.
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Remote Possibilities
Students collect data and analyze the data using a graph. In this statistics lesson, students use combinations and theoretical and experimental probability to analyze their data. They observe a remote controlled robot as they collect data.
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"The Giver" by Lois Lowry
Students predict results, design a model, and carry out trials to determine probability based on their experimentation.
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Coin Drop
Pupils calculate the theoretical and empirical probability by dropping coins on a grid. They record their data and compare the theoretical and empirical data. Students make predictions about the results before conducting the experiment.
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PowerPoint Probability
Sixth graders investigate film making by creating a video about probability. In this math visualization lesson, 6th graders create a presentation for their class demonstrating the probability of random events taking place in the real...
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Handling Data: Coin Tossing Simulation
Students collect experimental data and record it on a frequency table. After accessing an Internet coin toss simulation site they discover that repetition of an experiment may result in different outcomes. They identify the mutually...
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Pascal's Triangle
In this geometry instructional activity, 10th graders investigate Pascal's Triangles as they relate it to probability problems and geometric problems. They review the theories behind the formulas.
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Lucky Number
Students use data from simulations to make theoretical generalizations. They discuss possible relationships between several given events and gain understanding about their own mathematical intuition about likelihood.
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The Colored Cube Question
Fourth graders examine how to determine the probabilities or likelihood of outcomes. They complete trials to determine probability while using different manipulatives. They determine how games can be made fair or unfair in this unit of...
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Variations on a Human Face Lab
Ninth graders gain an application level understanding of probability, symmetry, and ratios and rates that exists in one's everyday environment relative to human genetics.
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Math: Heads or Tails
Seventh graders discover the difference between theoretical and experimental probabilities by designing their own problems and testing them. After conducting their own coin toss trial, they compare their results with an Internet...
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Take A Chance Or Two
A two-part lesson immerses young statisticians in the concept of probability. On the first day, will conduct experiments with a two-colored coin and learn how to write probabilities as fractions, ratios, and percentages. In the second...
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Fair Games
Fifth graders examine the statistics of playing games. Many games of chance and activities in maths text books involve rolling two dice and combining the scores, usually by addition. Students often find the probabilities of such events...
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Make the Highest Total
Sixth graders predict the outcome of a simple probability experiment, test it and explain the result by using problem solving strategies to explore situations mathematically. They then play a few games informally where students play in...
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Open-Ended Questions
Students identify a topic for an open-ended question and evaluate the question. After developing ideas that lead to inquire, they investigate and research this topic on the Internet, and then create an iMovie.
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Disease and Epidemics
Explore how the study of diseases and epidemics can be comprehended from a mathematical perspective. Investigate finite geometric series, calculating threshold values, and statistical models of the spread of disease. How many makes it an...
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Designing Models to Simulate Actual Events Using a Random Number Generator
Students design models to simulate actual events using a random number generator on a calculator. They estimate the likelihood of a particular outcome using results of simulations. Answer Key included.
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Entrance Ticket
Students collect data on different events and word problems. In this algebra lesson, students use a table to organize their data. They graph their coordinate pairs on a coordinate plane and make predictions.
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Determining the Age of Fossils
Students examine the concept of radioactive dating. In this radioactive dating lesson, students investigate how to determine the ages of fossils and rocks as they learn about half-life radioactive decay.
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Scale Me Down
Students create scale drawings, and ultimately scale models, of real-world objects in this Math lesson about ratios, proportion, scaling factors, and cross products. The lesson includes ideas for cross-curricular extensions and is...
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Who Gave It to You?
Students use logic to locate the primary cases, the people who started the spread of the disease through the population. They graph the data of the number of people infected over time (exchanges) and determine an equation that best fits...