Tech Museum of Innovation
Lighter than Air
Scholars participate in two design challenges concerning flight in the second instructional activity of the series. They design balloon crafts that have neutral buoyancy and forward motion.
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Ant-Man Saves the Day
Provide Ant-Man with a flying device to aid in fighting crime. The first installment of a five-part unit has learners designing and building a flying device for Ant-Man. They write a narrative essay describing the engineering process...
Tech Museum of Innovation
Launch It!
Launch a activity on flight with a challenging resource that asks scholars to first brainstorm and test ways to move a ping pong ball with given materials, then apply the results to design a launcher for them.
Tech Museum of Innovation
Hoop Glider Design Challenge
The fourth installment of a five-part unit has young engineers designing and testing hoop gliders. They adjust the ratio of the front loop and back loop of the glider to determine the best design for the longest flight.
Tech Museum of Innovation
Engineering Takes Flight
Groups explore concepts of flight by creating paper airplanes from different types of paper and testing their flight. They use the results to identify the optimal material.
Tech Museum of Innovation
Seed Dispersal
Engineering challenges are not just man-made ... nature has its own set of them. A hands-on STEM activity has groups designing a seed dispersal system. Each group can only use one sheet of paper — a tough task!
Tech Museum of Innovation
Human Body Exhibit
Explore human anatomy and physiology using models. Scholars study systems of the human body and design a display for a museum exhibit. To complete the activity, individuals create analogous models of their chosen human body systems.
Tech Museum of Innovation
Analogous Models
What goes into a museum display? A secondary-level STEM project prompts groups to design a museum display for the Tech Museum of Innovation. They create an analogous, interactive model illustrating a science concept to complete the lesson.
Tech Museum of Innovation
Tree House Escape
Use simple machines to escape from a tree house. Pupils learn about simple machines and how they are useful in everyday life in a STEM lesson. Groups then design a device to rescue a friend stuck in a tree house.
Tech Museum of Innovation
Energy at Play
Get the ball rolling and challenge your class to figure out how to make a ball move. The instruction segment is between two STEM activities devoted to doing just that. The first is simple and involves making a ball move from some force...
Tech Museum of Innovation
Balloon Astronaut
Design protection from high-speed particles. The STEM lesson plan highlights why astronauts need protection from space debris. Pupils use the design process to design, build, and test a spacesuit that will protect a balloon from a...