+
Lesson Plan
TryEngineering

Solving a Simple Maze

For Students 5th - 10th
Solve a maze ... from a robot's point of view. In the lesson, your scholars build a small, simple maze from cardboard and then find a route from the start point to the finish point. They write an algorithmic process that a robot could...
+
Lesson Plan
TryEngineering

Fun with Sorting

For Teachers 5th - 10th
Who knew sorting could be so much fun? Scholars participate in a sorting activity where they develop questions to place a list of numbers in order. They consider how these questions can be used as an algorithm.
+
Lesson Plan
TryEngineering

Computing in the Cloud

For Teachers 3rd - 12th
What and where is "the cloud"? The lesson teaches scholars about the history of cloud computing and about its current uses. It also teaches how to install a multiple guest OS in a host OS and how to use cloud computing services.
+
Lesson Plan
TryEngineering

Arduino Blink Challenge

For Students 6th - 12th
Who knew turning a light on and off could be so complicated? In the instructional activity, pupils use Arduino boards to learn about computer codes and programs. They program an Arduino to make a light turn on and off at certain time...
+
Lesson Plan
TryEngineering

Program Your Own Game

For Students 6th - 12th
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
+
Lesson Plan
TryEngineering

Boolean Algebra is Elementary

For Teachers 3rd - 6th Standards
See how Boolean algebra relates to video games with a lesson that teaches young scholars how to use Boolean algebra to create rules for a virtual world. They test the rule base for consistency in groups.
+
Lesson Plan
TryEngineering

Graphics: Bits and Points

For Students 3rd - 6th Standards
What can a mural teach pupils about computer science? The lesson has scholars create a mural on a wall to learn about bitmap and vector graphics. Along the way, they learn about the graphics coordinate system.
+
Lesson Plan
TryEngineering

Networks

For Students 6th - 8th Standards
Ever wonder how the Internet works? The instructional activity teaches scholars the basics of graph theory and how it applies to the Internet. They perform simulations to see how information is sent on the Internet.
+
Lesson Plan
TryEngineering

Recursion: Smaller Sibling Pyramids

For Teachers 3rd - 6th Standards
Get siblings to do your work. Scholars learn how to perform summations of arithmetic sequences in an innovative lesson. They use iterations, smaller siblings (tail-end recursion), and the divide-and-conquer approach.
+
Lesson Plan
TryEngineering

Sorting Socks is Algorithm Complexity

For Teachers 9th - 12th Standards
Use hosiery to teach computer science. Scholars use socks to develop a set of algorithms. They find ways to find a particular sock from a set and ways to sort socks. Finally, they use their algorithms to consider time complexity.
+
Lesson Plan
TryEngineering

Data Representation: Millions of Colors

For Teachers 9th - 12th Standards
How many colors do you know? The lesson teaches scholars how digital devices use binary and hexadecimal representations to store colors. They learn how millions of colors are available on these devices.
+
Lesson Plan
TryEngineering

Sugar Crystal Challenge

For Teachers 3rd - 9th
Be sure to use this sweet resource. Scholars perform an experiment using sugar to investigate how surface area relates to the coarseness of sugar. They consider how this concept connects to nanotechnology.
+
Lesson Plan
TryEngineering

What is a Nanometer?

For Teachers 3rd - 8th
Exactly how small is a nanometer? Scholars investigate the scale of a nanometer by measuring classroom objects and converting these measurements to nanometers.
+
Lesson Plan
TryEngineering

Nano Waterproofing

For Teachers 3rd - Higher Ed
Does your shirt hate water? In the activity, future engineers observe the hydrophobic effect in fabrics. They brainstorm and test some ideas for waterproofing fabrics.
+
Lesson Plan
TryEngineering

Exploring at the Nanoscale

For Teachers 4th - 9th
Discover a world too small to see. In the lesson, young scientists learn about nanotechnology and brainstorm ideas for new applications of it. They perform an activity to determine how surface area changes when objects are made smaller...
+
Lesson Plan
TryEngineering

Search Engines

For Teachers 3rd - 12th
Introduce search engines with an activity that models how search engines work and the different algorithms they employ. Working in groups, class members then build search queries to demonstrate the knowledge learned.
+
Lesson Plan
TryEngineering

Choose Your Best Way

For Teachers 6th - 12th
Find the best path through town. The instructional activity teaches future computer programmers about networks and paths in graph theory. They develop a network of their towns to determine the most efficient path to visit each of their...
+
Lesson Plan
TryEngineering

Give Binary a Try!

For Teachers 9th - 12th Standards
Digital, analog, and now binary clocks? The instructional activity teaches individuals how to interpret binary code. They use an online software program to read binary clocks.
+
Lesson Plan
TryEngineering

Solving Problems with Decision Trees

For Teachers 9th - 12th
Combat crime with computers. The lesson teaches young computer scientists about decision trees and how to use them. They consider telecommunications subscriptions and how decision trees can help detect fraud.
+
Lesson Plan
TryEngineering

Search Engines

For Students 3rd - 12th
Learn how to find things quickly and efficiently on the Internet. The lesson teaches how search engines work and how to efficiently use them. It includes an activity where groups develop search queries to find sites using given criteria.
+
Lesson Plan
TryEngineering

Circuits and Boolean Expressions

For Teachers 3rd - 6th Standards
Teach basic logic using Boolean operators. Young computer scientists learn about the operators NOT, AND, and OR, and how they can be expressed using Boolean notation, logic gates, or truth tables. Along the way, they learn about half...
+
Lesson Plan
TryEngineering

Irrigation Ideas

For Teachers 6th - 12th
Students design and build an irrigation system that can move water from one place to another. In this engineering lesson, students test whether their system can move two cups of water to at least three feet from the source. They evaluate...
+
Lesson Plan
TryEngineering

Getting Your Bearings

For Teachers 2nd - 12th
Students study friction and how the ball bearing was improved upon to increase efficiency.  In this friction lesson students work in groups to complete an activity and worksheet.
+
Lesson Plan
TryEngineering

How the Rubber Meets the Road

For Teachers 7th - 12th Standards
Students design their own tire tread pattern that meets a certain requirement. In this technology lesson plan, students explore how engineers develop tire treads. They evaluate their own work and share their product with the class.