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This Challenge: Flower Grower interactive also includes:
- JavaScript Guide
- Student Reference
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How does the garden grow? With inherited functions! The interactive activity has individuals alter a program to utilize object inheritance. Scholars develop an object type that two other objects use to inherit similar aspects. The interactive lesson is the last in a series of six.
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Concepts
Instructional Ideas
- Copy the code and modify it to make another type of flower
Classroom Considerations
- Pupils should have a general idea of the location of points on the output screen
- The class should be familiar with using inheritance for objects
Pros
- Resource breaks down the task into steps
- The interactive program provides hints as the user types the code
Cons
- None