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This Event-Driven Programming and Debugging lesson plan also includes:
Start programming in event-driven style. Scholars learn to place buttons on the user interface and use event handlers. They also learn to recognize errors in code and debug as necessary. This is the second lesson in the series of 21.
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Instructional Ideas
- Have individuals keep a running list of vocabulary terms and definitions for the unit
Classroom Considerations
- Login account necessary for Code Studio portion of lesson; this is free to do
- Learners need to be familiar with the concept of event-driven programming from the previous lesson
- The second lesson in a series of 21
Pros
- Includes extended learning activities
- Teacher guide has teaching tips and Code Studio reference
Cons
- Inconsistent unit and lesson numbering is confusing