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This Events Unplugged lesson plan also includes:
Introduce event-driven programming. Young computer scientists learn the meaning of event-driven programming and how it is different from previous styles of programming. They play a card game to simulate the challenges that occur in this platform.
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Instructional Ideas
- Have learners create a graphic organizer comparing and contrasting event-driven programming and traditional programming
Classroom Considerations
- Activity requires a deck of cards for every 16 pupils
- Code Studio Stage requires setting up a free account
Pros
- Lesson plan is well-organized and easy to follow
- Includes several assessment questions to use at the end of the lesson
Cons
- Inconsistency in unit and lesson numbers may cause confusion