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This First-Person Computer Games lesson plan also includes:
How do graphic designers project three-dimensional images onto two-dimensional spaces? Scholars connect their learning of matrix transformations to graphic design. They understand how to apply matrix transformations to make two-dimensional objects look three-dimensional.
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Instructional Ideas
- Use the exploratory challenges as guided challenges to ensure pupils identify the connections they should be making to the mathematics
Classroom Considerations
- Ensure students have access to laptops with Internet access and ALICE software available
- Lesson indicates it will take one class period, but with the amount of exploration and content, consider extending to two periods
- The lesson represents the 25th in a 29-part module
Pros
- Topic uses real-life context that should interest most
- Guide includes explanations and questioning strategies to aid in lesson development
Cons
- None