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This Is Gaming a Boy's Club? Women, Video Games and Sexism lesson plan also includes:
- Is Gaming a Boy's Club?: Women, Video Games and Sexism (en Español) (.html)
- ¿Son los Videojuegos un Club de Niños? Mujeres, Videojuegos y Sexismo (.pdf)
- TEDxWomen Talk about Online Harassment & Cyber Mobs (.html)
- It’s Game Over for ‘Gamers’
- Pew Research Center: Online Harassment
- Activity
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- Vocabulary
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High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To conclude the lesson, participants write a letter to a video game company expressing their views using evidence from their readings.
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CCSS:
Designed
Concepts
Instructional Ideas
- Have pupils compare 2023 stats to the 2014 data to see if the representation of women has improved
- Preview the video to determine if it is appropriate for your class
Classroom Considerations
- The lesson is designed for high school juniors and seniors
- Presumes a safe and respectful atmosphere for this discussion
- Requires projection equipment for the video and copies of three articles
- The New York Times has established a limit on the number of articles one can access for free
Pros
- It brings awareness to the topic and the behaviors of cybermobs
Cons
- None