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Make and save your own animation! Use the program below to build your animation. Now you can move the ball anywhere as well as rotate it. Use the x and y avars to position the ball. Use the s avar to control the stretch and squash, and use the r avar to control the rotation of the ball. Follow directions to save your animation.
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Classroom Considerations
- Knovation Readability Score: 4 (1 low difficulty, 5 high difficulty)
- The intended use for this resource is Practice