Activity

Khan Academy: Save Your Animation

Curated by ACT

Make and save your own animation! Use the program below to build your animation. Now you can move the ball anywhere as well as rotate it. Use the x and y avars to position the ball. Use the s avar to control the stretch and squash, and use the r avar to control the rotation of the ball. Follow directions to save your animation.

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Classroom Considerations
  • Knovation Readability Score: 4 (1 low difficulty, 5 high difficulty)
  • The intended use for this resource is Practice