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ACT
In this lesson, learners talk about dressing up and taking on identities that are similar to or different from them. They are then introduced to the idea of avatars as a kind of "dressing up" inside video games and consider the ways in which the technical, generic and aesthetic limitations on avatar creation and customization affect their choices and their ability to represent themselves online.
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avatar, mediasmarts, mediasmarts: lesson: representing ourselves online, oh ic.si.3.a, oh ni.n.2.a, ohio st.2.1, ohio st.3.4, collaborating online, communicate and collaborate using digital methods, define and discuss digital identity and digital footprints, online personality, virtual identity, internet
Classroom Considerations
- Knovation Readability Score: 5 (1 low difficulty, 5 high difficulty)
- The intended use for this resource is Instructional