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This activity presents a problem about a computer game which uses functions to simulate the path of an arrow fired by an archer. Learners use the given function to determine where the archer must stand in order to fire an arrow that will clear a wall of a given height. The task's focus is the transformation of functions, specifically the effect on the graph of f(x) when replaced by f(x + k). It can easily be modified to focus on other transformations and is suitable for either instruction or assessment.
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