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ACT
In this week's Afterschool Adventure, children will use number powers to solve problems and save the day! They will use grouping power to save a parade, skip counting power to catch a pie-snatching thief, and speed counting and place value power to pay a royal ransom and bring a missing king and queen back home. On the last day, children will use zero power to foil some pranksters who are out to ruin a party. Each section of this weeklong adventure is introduced by a video clip or online game that encourages children to explore math concepts and skills related to grouping and place value.
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Classroom Considerations
- Knovation Readability Score: 4 (1 low difficulty, 5 high difficulty)
- The intended use for this resource is Instructional|practice