Curated by
ACT
COMPASS uses collaborative game-based learning to teach youth research-backed strategies to manage worries, solve problems, build relationships, and face stressful situations with confidence. This six-lesson plan has shown to improve emotion dysregulation, grades and test scores, social skills, confidence, and reduce out-of-classroom time (e.g., absences, nurse visits), instructional remediation, and in-class meltdowns.
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Additional Tags
learning games, pbs & wgbh educational foundation, pbs learningmedia, pbs learningmedia: asu: compass for courage, collaborative game-based learning, six-lesson plans, social emotional curriculum, strategies to manage worries, solve problems, build relationships, and face stressful situations, social emotional learning (sel)
Classroom Considerations
- Knovation Readability Score: 5 (1 low difficulty, 5 high difficulty)