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Lesson Planet
This Sprite Drawing and Interaction activity also includes:
- Snap! Build Your Own Blocks
- Student Reference
- Graphic & Image
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Discover how to program objects to move on a screen. In the second lab of a five-part unit, each learner uses block instructions to program a sprite to follow their mouse (cursor). They investigate how to use these same block instructions to create geometric figures.
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Concepts
Instructional Ideas
- Modify page four to be a cross-curricular activity with a math teacher
- Have pupils work with the same partners they had in the previous lab
Classroom Considerations
- Activity builds on knowledge and skills from a previous lab
Pros
- Pupils will appreciate interactive nature of activity
- Includes several suggestions on how to personalize the project
Cons
- None