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This Using Simple Commands lesson plan also includes:
Turtles might be slow, but class will zoom by when your pupils build a program in which reptiles draw a grid. Using App Lab and JavaScript, class members build a program to find the most efficient way to draw an image of a three-by-three grid. The closing discussion asks participants how they could determine if their programs are the most efficient they could be.
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Concepts
Instructional Ideas
- For class members that may have a hard time figuring out the coding, have them experiment with each command to find out what it does
- Review the directions with the class so they understand they are to only use the commands provided, and that the turtle should end up in its starting position
Classroom Considerations
- You may want to become familiar with programming within App Lab before your conducting the activity with the class
- The lesson is the fourth in a series of 10
Pros
- A video provides a basic tutorial on how to use App Lab
- The activity forces pupils to be creative and thoughtful in their program, because they only have four commands to use
Cons
- None