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Second graders take a trip to the arcade in an activity that engages them in problem solving with money. Composed of three word problems, youngsters are instructed to determine various combinations to represent a given value by using bills and coins. Pupils also apply real-world thinking to decide if arcade tokens can be used in a grocery store, as well as interpret the money value of a certain amount of tokens. The learning activity would be most beneficial if learners could use play money to help them count.
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