Curated OER
Modeling Conditional Probabilities 1: Lucky Dip
Check out this detailed lesson plan on conditional probability! Learners work individually and also collaboratively to analyze the fairness of a game and justify their reasoning. it includes detailed notes and many helpful...
Radford University
Corn and Popcorn
Have a popping good time. Using probability and statistics skills, learners determine which type of popcorn to buy based on the percentage of kernels popped. After analyzing corn and popcorn sales to make a prediction of future sales,...
Rice University
Introductory Statistics
Statistically speaking, the content covers several grades. Featuring all of the statistics typically covered in a college-level Statistics course, the expansive content spans from sixth grade on up to high school. Material...
College Board
2012 AP® Statistics Free-Response Questions
There's no better way to prepare your class for the AP® test format than previous exams. Instructors and scholars use the 2012 AP® Statistics free-response questions to familiarize themselves with the test. Topics covered in the exam...
Concord Consortium
Dubious Dice
How many ways can you slice dice distribution? A short performance task asks pupils to consider different types of distributions. Given histograms showing a triangular distribution and a bimodal distribution, they create pairs of dice...
Shodor Education Foundation
Spinner
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
Shodor Education Foundation
Two Colors Applet
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
Shodor Education Foundation
Dice Table
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
Shodor Education Foundation
Coin Toss
Are your young mathematicians having a hard time making heads or tails of probabilities? It's no toss up—here is a resource that's sure to straighten them out! Learners run the interactive to toss a coin a different number of times....
Shodor Education Foundation
Simple Monty Hall
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
CK-12 Foundation
Expected Value: Playing Darts
The expected payoff is right on target. An interactive resource provides a dart game scenario with amounts of cash prizes and probabilities of winning. Learners calculate the expected value and expected payoff for the game. To...
CK-12 Foundation
Expected Value: Win a Dollar
Spin a wheel, land on a color ... and win. Learners create a graph to display the probabilities of the amount of money they can win by spinning a colored wheel. The pupils use the dollar amounts and their probabilities to calculate the...
CK-12 Foundation
Expected Value: Game of Chance
Determine whether the payoff is worth it. Pupils calculate the expected value of a game with three different payoff levels. Each level has a different probability of winning money. The scholars find the expected payoffs for each...
CK-12 Foundation
Expected Value: Creating a Discrete Probability Distribution Table
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
CK-12 Foundation
Discrete Random Variables: Roll the Dice!
And the winner is ... not always who it appears to be. An interactive gives the directions for a dice game that on the surface gives one player an advantage over the other. Pupils look closer at the possible outcomes and find the...
EngageNY
End-of-Module Assessment Task - Precalculus (Module 5)
Give your young scholars a chance to show what they've learned from the module. The last installment of a 21-part series is an end-of-module assessment task. It covers basic and conditional probabilities, expected value, and...
EngageNY
Mid-Module Assessment Task: Pre-Calculus Module 5
Determine if any reteaching with a mid-module assessment task. The assessment covers the general multiplication rule, permutations and combinations, and probability distributions for discrete random variables.
EngageNY
Determining Discrete Probability Distributions 2
Investigate how long-run outcomes approach the calculated probability distribution. The 10th installment of a 21-part module continues work on probability distributions from the previous lesson. They pool class data to see how conducting...
EngageNY
Determining Discrete Probability Distributions 1
Learn how to determine a probability distribution. In the ninth installment of a 21-part module, future mathematicians use theoretical probabilities to develop probability distributions for a random variable. They then use these...
EngageNY
Probability Distribution of a Discrete Random Variable
Learn how to analyze probability distributions. The sixth installment of a 21-part module teaches pupils to use probability distributions to determine the long-run behavior of a discrete random variable. They create graphs of probability...
101 Questions
Bet Your Coffee
Coffee drinkers, rejoice, here's a chance to win free coffee! Coffee club card holders have the chance to win free coffee every day for a year—but they must enter using their cards good for a free cup. Scholars weigh the chances of...
Curated OER
Flipping for a Grade
What happens when your teachers get tired of grading tests and want to use games of chance to determine your grade? How would you decide which game they should play? Learn how to use expected value and standard notation to compare two...