Curated OER
Modeling Conditional Probabilities 1: Lucky Dip
Check out this detailed lesson plan on conditional probability! Learners work individually and also collaboratively to analyze the fairness of a game and justify their reasoning. it includes detailed notes and many helpful suggestions...
Rice University
Introductory Statistics
Statistically speaking, the content covers several grades. Featuring all of the statistics typically covered in a college-level Statistics course, the expansive content spans from sixth grade on up to high school. Material comes from a...
College Board
2003 AP® Statistics Free-Response Questions Form B
Update the statistics in your course using older AP® questions. The 2003 AP® Statistics free-response questions cover several of the concepts in the current statistics standards for all pupils. Items contain questions about determining...
College Board
1999 AP® Statistics Free-Response Questions
Closer to 2010 than expected. Several of the 1999 AP® Statistics free-response questions align to Common Core standards. Items ask pupils to analyze residuals, two-way tables, and calculate expected values to determine the fairness of a...
College Board
2012 AP® Statistics Free-Response Questions
There's no better way to prepare your class for the AP® test format than previous exams. Instructors and scholars use the 2012 AP® Statistics free-response questions to familiarize themselves with the test. Topics covered in the exam...
101 Questions
Money Duck
A video presentation shows duck-shaped soap that has a $1, $5, $10, $20, or $50 bill in its center. Learners consider different population distribution of the bills to determine a reasonable price for the duck.
101 Questions
100-Hand Video Poker
You hit the jackpot with a fun lesson! Peak your pupils' interest with a lesson calculating the probability of poker hands. A video shows the different types of possible hands when given a specific hand and one card to draw.
National Council of Teachers of Mathematics
Cash or Gas?
Which option provides the best payout? Pupils predict which lottery prize to take. They devise a method to calculate which prize would likely provide the greatest monetary value.
Shodor Education Foundation
Two Colors Applet
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
Shodor Education Foundation
Spread of Disease
Control the spread of a contagious disease. An applet allows pupils to run a simulation on the spread of a disease. Rules govern how the disease is spread and the length of time it takes to recover. Learners view the spread visually and...
Shodor Education Foundation
Rabbits and Wolves
A change in a parameter can end in overpopulation. The resources gives pupils the opportunity to control the parameters of rabbits and wolves in a natural setting. Using the set parameters, the simulation runs and displays the population...
Shodor Education Foundation
Marbles
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
Shodor Education Foundation
Dice Table
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
Shodor Education Foundation
Crazy Choices Game
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
Shodor Education Foundation
Simple Monty Hall
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
Illustrative Mathematics
Fred's Fun Factory
Spin to win! Individuals calculate the average number of tickets expected based on a probability distribution for the number of tickets per spin. Pupils use that information to determine the average number of tickets that can be won...
EngageNY
End-of-Module Assessment Task - Precalculus (Module 5)
Give your young scholars a chance to show what they've learned from the module. The last installment of a 21-part series is an end-of-module assessment task. It covers basic and conditional probabilities, expected value, and analyzing...
EngageNY
Using Expected Values to Compare Strategies
Discover how mathematics can be useful in comparing strategies. Scholars develop probability distributions for situations and calculate expected value. They use their results to identify the best strategy for the situation.
EngageNY
Games of Chance and Expected Value 1
There's a strong chance that class members enjoy learning math through engaging games. Scholars analyze games of chance to determine long-term behavior. They learn to calculate expected value to help with this assessment.
Illustrative Mathematics
Sounds Really Good! (Sort Of...)
Winning a lottery game with 60% odds sounds like a no brainer. This is when the math kicks in to show players that in the long run, they lose money the more often they play. Here is one simple question that opens the doors to a nice...
Google
Probability Project: Design Your Own Game
Designing a game is the focus of this probability lesson. Groups develop and build a unique game, including directions for how to play, a calculation of the expected value of winning, and a personal reflection. The plan provides a rubric...
Curated OER
Rating Systems
Your favorite sports team is ranked #1. How do the powers that be determine this rating? Learn how ratings are mathematically computed using probability concepts, from the Elo Rating System for chess to the Rating Percentage Index for...