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Handout
Ergonome

Preventing Computer Injury

For Students K - 12th
Do your hands cramp up after a long day of typing? Learn the proper and ergonomic ways to type on a keyboard with a helpful "hand" book. From relaxing elbows and wrists to massaging and stretching tired hands, the strategies in the book...
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Worksheet
Davis School District

Computer Parts

For Teachers 6th - 12th
What is inside a computer? Give your budding computer scientists a worksheet that has them label parts of a computer. They use a link included on the sheet to label basic input/output systems, video cards, drives, case fan, and more....
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Unit Plan
Illinois Valley Community College

STEM Activities for Middle School Students

For Teachers 6th - 8th Standards
Use STEM activities within the class to provide connections to concepts. The resource includes activities that range from working with buoyancy to building rockets and launching them. Other activities involve the engineering design...
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Activity
Beauty and Joy of Computing

Conditional Blocks

For Students 9th - 12th
If you use the resource, then pupils will understand conditional block instructions. In the first lab of a six-part unit, pupils learn how to use conditional statements (if/then) in block instructions for computer programming. They apply...
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Activity
Beauty and Joy of Computing

Building Grids for Games

For Students 8th - 12th
You can't play Tic Tac Toe without grids. In the fourth lab of a five-part unit, scholars learn how to build grids for games such as Tic Tac Toe. Along the way, they also learn about reporter blocks that perform calculations.
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Activity
Beauty and Joy of Computing

Building Your Own Blocks

For Teachers 8th - 12th
Isn't building with blocks an activity for toddlers? The third lab of a five-part unit teaches young computer scientists how to create their own block instructions for programming. They use these blocks to create geometric figures, spell...
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Activity
Beauty and Joy of Computing

Sprite Drawing and Interaction

For Students 8th - 12th
Discover how to program objects to move on a screen. In the second lab of a five-part unit, each learner uses block instructions to program a sprite to follow their mouse (cursor). They investigate how to use these same block...
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Activity
Beauty and Joy of Computing

Building an App

For Students 8th - 12th
Create your own app with the first lab of a five-part unit. Future computer scientists learn the basics of programming a game application. They use a given software program to design an app where users try to click on a moving sprite as...
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Lesson Plan
TryEngineering

Solving a Simple Maze

For Students 5th - 10th
Solve a maze ... from a robot's point of view. In the lesson, your scholars build a small, simple maze from cardboard and then find a route from the start point to the finish point. They write an algorithmic process that a robot could...
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Lesson Plan
TryEngineering

Fun with Sorting

For Teachers 5th - 10th
Who knew sorting could be so much fun? Scholars participate in a sorting activity where they develop questions to place a list of numbers in order. They consider how these questions can be used as an algorithm.
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Lesson Plan
TryEngineering

Computing in the Cloud

For Teachers 3rd - 12th
What and where is "the cloud"? The lesson teaches scholars about the history of cloud computing and about its current uses. It also teaches how to install a multiple guest OS in a host OS and how to use cloud computing services.
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Lesson Plan
TryEngineering

Arduino Blink Challenge

For Students 6th - 12th
Who knew turning a light on and off could be so complicated? In the instructional activity, pupils use Arduino boards to learn about computer codes and programs. They program an Arduino to make a light turn on and off at certain time...
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Lesson Plan
TryEngineering

Program Your Own Game

For Students 6th - 12th
Young computer scientists get to see what it's like to be a software engineer as they use free online software to design a computer game. They play and evaluate games groups created to round out the activity.
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Lesson Plan
TryEngineering

Boolean Algebra is Elementary

For Teachers 3rd - 6th Standards
See how Boolean algebra relates to video games with a lesson that teaches young scholars how to use Boolean algebra to create rules for a virtual world. They test the rule base for consistency in groups.
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Lesson Plan
TryEngineering

Graphics: Bits and Points

For Students 3rd - 6th Standards
What can a mural teach pupils about computer science? The lesson has scholars create a mural on a wall to learn about bitmap and vector graphics. Along the way, they learn about the graphics coordinate system.
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Lesson Plan
TryEngineering

Networks

For Students 6th - 8th Standards
Ever wonder how the Internet works? The instructional activity teaches scholars the basics of graph theory and how it applies to the Internet. They perform simulations to see how information is sent on the Internet.
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Lesson Plan
TryEngineering

Recursion: Smaller Sibling Pyramids

For Teachers 3rd - 6th Standards
Get siblings to do your work. Scholars learn how to perform summations of arithmetic sequences in an innovative lesson. They use iterations, smaller siblings (tail-end recursion), and the divide-and-conquer approach.
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Lesson Plan
TryEngineering

Sorting Socks is Algorithm Complexity

For Teachers 9th - 12th Standards
Use hosiery to teach computer science. Scholars use socks to develop a set of algorithms. They find ways to find a particular sock from a set and ways to sort socks. Finally, they use their algorithms to consider time complexity.
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Lesson Plan
TryEngineering

Data Representation: Millions of Colors

For Teachers 9th - 12th Standards
How many colors do you know? The lesson teaches scholars how digital devices use binary and hexadecimal representations to store colors. They learn how millions of colors are available on these devices.
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Lesson Plan
TryEngineering

Sugar Crystal Challenge

For Teachers 3rd - 9th
Be sure to use this sweet resource. Scholars perform an experiment using sugar to investigate how surface area relates to the coarseness of sugar. They consider how this concept connects to nanotechnology.
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Activity
Beauty and Joy of Computing

Unsolvable and Undecidable Problems

For Teachers 9th - 12th
Try as you might, some functions just cannot be computed. The lab introduces the class to the possibility of unsolvable problems. The fourth lesson in a series of seven begins with a logic problem, then progresses to looking at functions...
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Activity
Beauty and Joy of Computing

Search Engines

For Students 9th - 12th
Which search engine is best? The last lab in a unit of five leads the class to investigate search engines. Working in groups, individuals read and discuss articles related to searching the Internet. Pupils develop suggestions that would...
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Activity
Beauty and Joy of Computing

Three Key List Operations

For Students 9th - 12th
Develop an understanding of the Map, Keep, and Combine operations. The lab leads the class through the exploration of three list operations. Each task contains a self-check to measure scholars' understanding of the operation in the task. 
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Activity
Beauty and Joy of Computing

Nesting Lists

For Students 9th - 12th
Create lists within lists. The second lab in a series of five in the unit has pupils develop a simple contact list app. The tasks within the lab build the need for an abstract data type. Individuals build more complexity into their...