PhysEdGames
Mat Tag
Choose two people to be taggers and give them each a dodgeball. Spread out the four mats in the shape of a diamond baseball on the gym floor. Assign an equal number of players to each mat. When signaled, runners run continuously to the...
PhysEdGames
Scooter Tag
Have the class spread out around the gym while seated on their scooters. Have a few individuals be the taggers signified by a different color scooter or wearing a penny. If classmates get tagged by a tagger, then they must spin around...
PhysEdGames
Secret Agent Tag
Have the whole class sit down on the floor with their eyes closed. Pick a few people to be the "bad guys," which are the taggers, and a few people to be the "secret agents," which are the freers, by tapping them once or twice on the...
PhysEdGames
Streets and Alleys
Assign one person as the cat and another person as a mouse. Have the rest of the class line up in equal rows and lines forming a 5x5 or 4x5 grid. Call out "streets" and the students forming rows hold hands and connect. Call out "alleys"...
PhysEdGames
Red-Light Green-Light
Choose a person to be the stoplight. Have everyone else line up on the opposite side of the gym. If "green light" is called out, the players run toward the stoplight person until they hear "red light," which means stop. Anyone that does...
PhysEdGames
Knock'em Downers and Pick'em Uppers
Set up several cones, pylons, or pins around the gym floor. Split that class into two equal groups. Assign one team as the knock'em downers and the other team as the pick'em uppers. Each team does exactly what their name implies....
PhysEdGames
Hop, Skip, Gallop
Begin by having the class line up on one end of the gym floor. Ask the class what is the easiest way to get from one side of the gym to the other. Obviously, by walking. So together they walk across to the other side of the gym. The...
PhysEdGames
Strikeball
Groups form a circle with each person's feet spread shoulder width apart and touching the person's next to them. Drop a ball in the middle of the circle. The object of the game is for players to keep the ball from leaving the circle...
PhysEdGames
Commandos
First create a starting line and ending line in the gym. After divvying up the class into equal teams, each team lines up in a straight row behind the starting point. Each player is lined up behind the other on their team. When you yell...
PhysEdGames
4-Side Warmup
Write four exercises on separate sheets of paper and hang them in the four corners of the gym. Include the name of the exercise and the number of reps for each. Assign class members to each corner. Instruct athletes to complete each...
PhysEdGames
Crows and Cranes
After separating the class into two teams—crows and cranes—each team lines up in the middle line of the gym with their backs facing each other. If the teacher yells out "cranes!" then all the cranes run to their side of the gym while the...
PhysEdGames
Pass and Score Tag
Give two taggers a pool noodle and two freers a foam ball. If runners get tagged, then the freers must free them by throwing the ball to them. The trick is freers can't move when they throw, and runners must catch the ball to be free....
PhysEdGames
The Video Camera Game
Implement a fun game at the start of your next physical education class to warm-up the class' bodies. Call out video-editing terms to signal a particular tasks such as walking, running, jumping and more!
PhysEdGames
Mental Math Warm-Up
Use a simple warm-up that has pupils solving math equations to determine the number of reps for a certain exercise. Learners use mental math to solve basic equations. Next, they must do the same number reps of whatever exercise you...
PhysEdGames
Freeze and Melt
Freeze tag! Have the class spread out around the playing area. Select some players to be freezers and un-freezers. Give freezers a blue ball and un-freezers a red ball. If a runner gets tagged with a blue ball, then they become a frozen...
PhysEdGames
Hit and Run
After partnering up each person, give the pair a ball. One person gets the ball first, while the other person runs around. The person with the ball tries to chase down their partner and hit them with the ball. Then, the roles reverse....
Phys Ed Games
Field Hunters
Warm up a physical education class with a game of Field Hunters. Participants scour a field to collect as many objects as they can in a limited amount of time.
Phys Ed Games
The Reaction Game
Put learners into equal groups with a cone in the middle of each group. Start by calling out a command, whether its touching the nose or toes, balancing on one foot, jump around, doing arm circles, etc. Then, when the students hear "GO!"...
Phys Ed Games
The Number Game
With the entire class spread around the playing area, set a timer and have kids run, skip, hop, or jump around the area. When the timer stops, yell out a number. The students must form a group of that number, and whomever doesn't have a...
PhysEdGames
Line Math
Call out an equation and have team members walk, run, or jog to the answer in a line. Then, the next player in line goes. This non-competitive game is good for reinforcing math skills that have answers under 10.
PhysEdGames
Rock, Paper, Scissors Champs
The goal of the activity is for participants to win as many rounds of Rock Paper Scissors as they can. Pupils spread out across the gym and play rock paper scissors with random people. The player that loses must get behind the person who...
PhysEdGames
Steal the Ball
Put all the balls (same type of ball) in the middle of the basketball court. One person from each team must run to the center of the court and bring back the ball to their team's hula hoop. If using soccer balls, players must dribble;...
PhysEdGames
Bump Tag
Partner up the class. Break up one set of partners and assign one as a chaser and the other as a flee'er. The flee'er runs around the gym away from the chaser. If the flee'er is tagged, then he become the chaser. If the flee'er makes it...
PhysEdGames
Mystery Tag
When the chosen person yells "Face the wall!" everyone on the opposite end faces the wall while the tagger counts down from five and hides behind an exercise mat. When the tagger gets to zero, everyone runs across the gym to the other...