Curated OER
Mapping the Transcontinental Journey
Students develop their geography skills. In this Lewis and Clark lesson, students collaborate to calculate the time and distance of different segments of the expedition. Students compare their estimate to Lewis and Clark's.
Curated OER
Responsible Abbie, Responsible Me
Students develop their social skills and learn what it means to be responsible. In this responsibility lesson plan, students read a book about the topic, discuss the book, and list reasons why to act responsibly. Students work in groups...
Curated OER
Publisher Skills Assessment
Students complete a technology integration project using Publisher. In this technology lesson, students use Publisher to create magazine activities for the American Revolution, indigenous cultures, California missions, colonization, and...
Curated OER
Applied Technology
Students discuss the importance of becoming familiar with technology and review and identify a list of vocabulary words. They practice in the classroom basic technology skills for the computer, TV, VCR, phone and other items found at...
Curated OER
Getting to Know Paws in Jobland
Pupils explore careers interests through the use of technology. In this lesson about jobs and technology, students develop technology skills. Pupils access resources and information about jobs that are interesting to them. Students...
Curated OER
Project Description
Pupils engage in using the Internet to solve problems. The skill of problem solving is developed and technology skills are used to solve a student picked problem. The lesson plan targets the middle school audience.
Curated OER
Technology in the 21st Century
Students participate in a discussion on how breakthroughs in communication technology shape the future of the world.
Curated OER
Assistive Technology
Students engage in a lesson that is concerned with the use of technology in order to help students with special needs. They take part in a lesson that is designed to help a specific student with an Individual Education Plan and focus...
Curated OER
How to Web 2.0 Accessorize Your Classroom
Become a digital citizen. Follow the scripted directions of this resource to create a technologically integrated webpage for your classroom. Class members learn how to create a class blog, an Internet start page, a classroom wiki, and...
Computer Science Unplugged
Colour by Numbers–Image Representation
How do computers store and send images? Here's an activity that explains one way a computer can compress image information. Pupils decode run-length coding to produce a black and white image. Pairs then work together to code and...
Code.org
Introduction to Digital Assistant Project
How does a computer recognize voice commands? Scholars learn about digital assistants and natural language processing (NLP) algorithms in the ninth lesson of the series. They begin building a simple digital assistant and work on this...
Code.org
Digital Assistant Project
Scholars apply previously learned skills to create a functional computer program. They produce a digital assistant incorporating string commands and complex conditional logic.
Code.org
HTTP and Abstraction on the Internet
Introduce your class to the layers of abstraction of the Internet with a lesson on the HTTP protocol. Pupils review previous lessons on levels of the Internet, then investigate new high levels by examining the HTTP traffic on...
Scholastic
Pilgrim and Wampanoag Daily Life for Grades 6–8
Two slide shows, viewed side-by-side, permit middle schoolers to compare and contrast the lives of the Pilgrims of the Plimoth colony and the Wampanoags. Four videos take learners on virtual field trips to the Plymouth plantation. And an...
Curated OER
Nuts and bolts
Students work in groups to create a storyboard about their video. They shoot a video designed to teach others to connect the computer and camcorder and how to capture video in Adobe Premiere Elements editing program.
Code.org
Using Simple Commands
Turtles might be slow, but class will zoom by when your pupils build a program in which reptiles draw a grid. Using App Lab and JavaScript, class members build a program to find the most efficient way to draw an image of a...
Code.org
Using Variables in Apps
Investigate the benefits of using global variables. The seventh installment of a 21-part unit continues the study of variables from the previous lesson plan. Young computer scientists modify two existing apps by adding variables and...
Code.org
Encoding Numbers in the Real World
Ah, the numerous number of numbers. Individuals research different ways of encoding numbers. After conducting their initial research, they find classmates who have researched a different article and the pair share information. The...
Code.org
Creating Summary Tables
Let the computer summarize all that data. Pairs work together to learn how to create pivot tables by following directions in the online module. They then utilize the data collected from the beginning of the unit to create their own...
TryEngineering
Sorting Socks is Algorithm Complexity
Use hosiery to teach computer science. Scholars use socks to develop a set of algorithms. They find ways to find a particular sock from a set and ways to sort socks. Finally, they use their algorithms to consider time complexity.
Code.org
User Input and Strings
Pupils learn to apply strings in computer science. They master two new user interface elements and also use string type data to represent ASCII characters. Finally, individuals create an app for Mad Libs in the eighth lesson of the series.
Code.org
Public Key Cryptography
Investigate how public key cryptography works. Scholars continue their study of one-way functions and asymmetric keys and apply this information to public key cryptography. They use an app to explore public key cryptography and its...
Code.org
Making Data Visualizations
Relax ... now visualize the data. Introduce pupils to creating charts from a single data set. Using chart tools included in spreadsheet programs class members create data visualizations that display data. The...
Code.org
Multi-screen Apps
Scholars continue their study of event-driven programming by creating a multi-screen app in the fifth instructional activity of the series. They incorporate previously learned elements and events in the mini-project.