Code.org
Encoding B and W Images
Imagine drawing with zeros and ones. The third lesson in a unit of 15 introduces the class to creating black and white images. Pairs get together to create an encoding scheme in order to make these images. They move on to a using a...
Code.org
Lossy Compression and File Formats
I'm compressed. Groups do a rapid research of different file types to determine what kind of compression the formats use and how it works. They share their information with the rest of the class until everyone has all the information for...
Code.org
Practice PT - Encode an Experience
Encoding What I did Last Summer. Class members develop a way to encode a personal experience using a top-down approach to determine components and sub-components of their experience They then pick one portion of the experience and go...
Code.org
Finding Trends with Visualizations
Pupils often hear about trends, but they don't always see them. The eighth lesson plan in a unit of 15 requires individuals to use the Google Trends tool. Class members identify patterns in the visualization before presenting the...
Code.org
Good and Bad Data Visualizations
Good versus bad data. Pairs rate online collections of data representations from good to bad and then suggest ways to improve the visualizations. The class then creates a list of best practices and common errors in data representations...
Code.org
Discover a Data Story
"Data is so boring, there's no way to find any patterns in them." Or is there? Pairs investigate data sets using different data visualization tools to discover a trend that may exist in a data set. Once they find a trend or pattern,...
Code.org
Cleaning Data
"Clean the data!" "I did not know it was dirty." Introduce your class to the process of cleaning data so that it can analyze it. Groups work through a guide that demonstrates the common ways to filter and sort data. Pairs then...
Code.org
Making Data Visualizations
Relax ... now visualize the data. Introduce pupils to creating charts from a single data set. Using chart tools included in spreadsheet programs class members create data visualizations that display data. The activity encourages...
Code.org
Creating Summary Tables
Let the computer summarize all that data. Pairs work together to learn how to create pivot tables by following directions in the online module. They then utilize the data collected from the beginning of the unit to create their own...
Code.org
Practice PT - Tell a Data Story
Show your class how it all comes together. The last lesson in a unit of 15 has individuals take everything they learned in the data section to analyze the class-generated data. The pupils find a story they want to tell that appeals to...
Code.org
The Need for Programming Languages
LEGO see if you can recreate my design. Individuals build an arrangement from LEGO blocks and write directions for someone else to follow in order to recreate the arrangement. Pairs then swap directions and try to replicate the original...
Code.org
The Need for Algorithms
Pairs work through two scenarios that require them to generate an algorithm. The first activity requires pairs to define a common language to use; the second comes with the language. The pairs then must determine how to code the...
Code.org
Using Simple Commands
Turtles might be slow, but class will zoom by when your pupils build a program in which reptiles draw a grid. Using App Lab and JavaScript, class members build a program to find the most efficient way to draw an image of a three-by-three...
Code.org
Creating Functions
Quit repeating yourself ... you can make this simpler! Rather than repeating the same set of code over and over, class members learn to build and call functions in a series of challenges in App Lab. In the end, they combine functions to...
Code.org
Functions and Top-Down Design
Let me break it down for you! Introduce your class to a way of breaking up a complicated task into its component pieces. Individuals draw a complex figure using JavaScript and then break it down to help determine the functions needed in...
Code.org
APIs and Using Functions with Parameters
Introduce your class to the API, a reference guide that lists and explains the functionality of programming language. Using JavaScript, individuals draw complex designs that require additional commands and parameters defined in the API...
Code.org
Looping and Random Numbers
Repetition, repetition, repetition. Get your class to efficiently repeat a section of code over and over again by introducing looping. Class members learn looping to quickly recreate objects they want to appear more than once in their...
Code.org
Practice PT - Design a Digital Scene
The final performance task for the unit requires class members to utilize what they have learned to create a personal digital scene. Groups work together to develop a scene and then, using top-down design, break the scene into manageable...
Discovery Education
Design a Shoe
If the shoe doesn't fit, design a new one. Discovery Education challenges pupils to put the engineering process in action by designing a shoe. Groups design and build a shoe prototype based upon the client constraints outlined in the...
Teach Engineering
Above-Ground Storage Tanks in the Houston Ship Channel
Introduce your class to storage tank failures caused by major storms with an activity that looks at how the concepts of Archimedes' Principle and Pascal's Law affect the storage tanks along the Houston Ship Channel. The background...
Jason Learning
Tech in the Cycle
It might not be easy, but it is worth recycling electronics. Small groups determine the percentage of the materials that make up an iPad 2 and display the information in a circle graph. They then research the recycling process for...
Teach Engineering
Projections and Coordinates: Turning a 3D Earth into Flatlands
Introduce your class to map projections and coordinates, the basics for the work done in a GIS, with an activity that uses Google Earth to challenge learners to think about the earth's shape.
Teach Engineering
Nanotechnology as a Whole
It's a small (nanotechnology) world after all! The first segment of a six-part series gives an overview of nanotechnology, its principles and applications, and shares some of the engineering applications of nanotechnology. A presentation...
Rochester Institue of Technology
Meal Picking
Scholars explore systems design and its relation to meal picking by using computer simulations to test systems designs. They learn about the Pick-to-Light System and calculate average picking times.
Other popular searches
- Computer Lab Behavior
- Computer Lab Safety Rules
- Technology Resources Word
- Computer Lab Activities
- Computer Lab Rules
- Computer Lab Safety
- Computer Lab Projects
- Computer Lab Lessons
- Computer Lab for Equations
- Safety in Computer Lab
- Computer Lab Procedures
- Integer Computer Lab