CK-12 Foundation
Tetherball
What forces are at work when playing tetherball? Using a simulator, pupils control the ball mass, tether length, and ball speed to better understand the physics of the game. A worksheet and challenge questions reinforce the concepts...
CK-12 Foundation
Phases of the Moon
The sun can tell us what time it is with a sun dial, but can the moon do the same? Scholars play with a simulation of the phases of the moon. They control the type of moon and time of day in order to see when the sun is up and when the...
CK-12 Foundation
Water Fountain
Most water fountains are designed to keep the water inside the fountain, but how are they designed to shoot up and out without the water leaving the fountain? Scholars vary the launch angle, fountain height, launch speed, and catcher...
CK-12 Foundation
Horse and Cart
Can a horse pull more than its weight? A simple simulation answers this question and more. Pupils adjust the mass in a cart, the mass of the horse, the acceleration of the horse, and the angle of the tension rope between the horse and...
CK-12 Foundation
Sprinter
Why do sprinters wear spiked shoes? Scholars explore various styles of shoes and how they handle forces when running. Scholars adjust variables including shoe type, horizontal force, surface type, and normal force to determine which...
CK-12 Foundation
Elevator
Do you weigh slightly less when an elevator first starts its descent? The simulation teaches the change in the force based on the acceleration, constant speed, or deceleration of an elevator. Scholars control the mass and acceleration...
CK-12 Foundation
Everglades Airboat
How does an airboat move when there isn't a motor in the water? The simulation teaches the forces related to the thrust and drag on an airboat. Scholars vary the boat mass and thrust force in order to view graphs of the changing force...
CK-12 Foundation
Pirate Ship
Everything that happens is an interaction, from the wind blowing a sail to a cannon ball being thrust out of a cannon. A simulation shows the interactions involving a sail, air, ball, pirate, cannon, deck, ocean, and the Earth and the...
CK-12 Foundation
Sine Graph and Cosine Graph: Changing Amplitude
Scholars manipulate the amplitude of the graphs of sine and cosine, notice how the change in amplitude is reflected in their graphs, and answer several questions about the concept they noticed.
CK-12 Foundation
Greatest Common Factor Using Lists
By creating a list of factors for two numbers, it is easier to see the greatest common factor. Each question in an interactive resource asks pupils to identify the greatest common factor for the numbers 24 and 36 in several different...
CK-12 Foundation
Addition of Integers: Polka Dots
What happens when you add negative and positive integers to one another? Do you add or subtract, and will the answer be positive or negative? Young mathematicians use blue and red polka dots to determine the value of an expression that...
CK-12 Foundation
Whole Number Multiplication: Multiplication Map
How many miles did a car travel if it traveled at 55mph for three hours? What are the factors for this multiplication sentence? These are the questions young mathematicians must solve using a multiplication map.
CK-12 Foundation
Factor Pairs: Flower Garden
Arrange the dimensions of Marissa's rectangular flower garden so that 12 flowers can be grown. How many factor pairs does the number 12 have? What dimensions are necessary for a square shaped planter?
CK-12 Foundation
Least Common Multiple: Hot Dogs and Buns
Find the least common multiple of hotdog packages and bun packages in an interactive that allows pupils to drag and drop a set of four hot dogs into a pack of six buns to find the least common multiple of the sets.
CK-12 Foundation
Common Multiples: Sports Calendar
Using a calendar, basketballs, and tennis balls, young mathematicians determine the common multiples of four and six. Individuals drag and drop the balls onto the correct dates each sport will be played, allowing them to see which days...
CK-12 Foundation
Whole Number Division: Pancakes
Given 13 pancakes and five plates, learners are asked to distribute the pancakes evenly among the plates. Is it possible? Will there be any remainders? These are the questions pupils are asked to answer after manipulating an interactive...
CK-12 Foundation
Sums of Integers with Different Signs: Board Game
Five questions challenge scholars to show what they know about integers. Using an interactive board game, learners move pieces to discover where a player landed, then answer problems involving both positive and negative integers.
CK-12 Foundation
Translating Sine and Cosine Functions: Translating Sine
Learn how to slide sine back and forth and up and down. Pupils move the starting point of a graph of sine vertically and horizontally. They investigate the changes to the equation of the graph in relationship to the translation. They...
CK-12 Foundation
Ballistics Tests
How did scientists measure the speed of incredibly fast things before the invention of high-speed photography? Scholars virtually perform ballistics tests to discover the process. They control the rifle type, bullet mass, and target...
CK-12 Foundation
Astronaut Training Chamber
Most people realize they would weigh less if they were on the moon, but does it change how much weight you could lift if you were on the moon? Scholars adjust the mass of an object to be lifted and select between four different locations...
CK-12 Foundation
Loop-the-Loop
What prevents a roller coaster from falling when it goes upside down? Scholars experiment with a roller coaster simulation controlling the mass of the coaster, the height of the hill, and the radius of the loop. They learn which factors...
CK-12 Foundation
Walk the Tightrope
Why do many tightrope walkers use a balancing pole? The simulation explores the benefits of balancing poles and the features that are most important. Pupils control the pole length, pole mass, pole stiffness, and the initial angle of...
CK-12 Foundation
Archery
Archery is believed to be one of the oldest sports in the world at more than 25,000 years old—meaning it can teach your classes a lot! Scholars learn about the forces interacting in the archery simulation. They control the archer's...
CK-12 Foundation
Malt Shop
How does the soda clerk know exactly how to get the glass across the counter to the customer? Pupils use the simulation to adjust the launch velocity, glass weight, base area, surface material, and the customer's position to answer that...