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This Harold the Robot — Thinking About Programming Languages activity also includes:
Get young programmers thinking about programming languages with an activity that asks class members to craft directions for one person (teacher, another adult, or a class mate) acting as a robot. Participants direct the robot to construct a tower out of blocks while the robot only responds to those directions that it understands.
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Instructional Ideas
- Have the class keep up with the directions that Harold is unable to follow
- Develop a set of commands the robot can respond to prior to beginning the activity and only let the robot know what they are
Classroom Considerations
- Needs a set of wooden blocks or something similar to build a tower
Pros
- Provides an additional task that reinforces the ideas in Marching Orders
Cons
- Does not provide directions for the robot to follow; the class makes them up on the fly