+
Activity
Computer Science Unplugged

Marching Orders—Programming Languages

For Teachers 4th - 8th
Computers need precise directions to complete a task. Class members experience what it is like to program a computer with an activity that asks one pupil to describe an image while classmates follow the directions to duplicate the picture.
+
Activity
Computer Science Unplugged

Treasure Hunt—Finite-State Automata

For Teachers 4th - 12th
Introduce your class to the concept of finite-state automata with an activity that asks individuals to try to map their way to Treasure Island by taking different routes though an island chain. Each island has two ship sailing to...
+
Activity
Computer Science Unplugged

Divide and Conquer—Santa’s Dirty Socks

For Teachers 4th - 12th Standards
The story "Santa's Dirty Socks" provides learners an example of a search algorithm that uses a divide and conquer system similar to a binary search algorithm. The included questions expand upon the concepts that follow the story.
+
Activity
Computer Science Unplugged

The Orange Game–Routing and Deadlock in Networks

For Teachers 4th - 12th
How is data able to move in a congested network? Groups simulate moving data around a congested network by passing fruit around a circle, following specific rules, until everyone ends up with their own fruit. Extension activities include...
+
Activity
Computer Science Unplugged

Card Flip Magic—Error Detection and Correction

For Teachers 4th - 12th
I can find the error in an array of cards? After watching a demonstration class members search for the error is the provided cards. The resource provides a real-life example of using ISBN numbers in error detection and using check sums.
+
Lesson Plan
Computer Science Unplugged

Colour by Numbers–Image Representation

For Teachers 2nd - 12th
How do computers store and send images? Here's an activity that explains one way a computer can compress image information. Pupils decode run-length coding to produce a black and white image. Pairs then work together to code and decode...
+
Activity
Computer Science Unplugged

Tablets of Stone—Network Communication Protocols

For Teachers 4th - 12th
Show your learners that the game of Telephone isn't the only way messages get mixed up. Pairs transform into the sender and receiver of a message sent in packets. At least one pupil is the messenger who either delivers, delays, or fails...
+
Activity
Computer Science Unplugged

Codes in a Song—Modems

For Teachers 2nd - 12th
Let's listen to some codes. To understand how a modem sends binary numbers over a phone line, class member listen to the codes included in the provided mp3 files, translates the tones to binary numbers and then convert the binary numbers...
+
Activity
Computer Science Unplugged

Tourist Town—Dominating Sets

For Teachers 2nd - 8th
As an introduction to using a network to determine the fewest number of nodes that meet a given condition, small groups work together to determine the fewest number of ice cream vans, and their locations, to be able to serve the people...
+
Activity
Computer Science Unplugged

The Poor Cartographer—Graph Coloring

For Teachers 2nd - 12th
Color the town red. Demonstrate the concept of graph theory with a task that involves determining the least number of colors needed to color a map so that neighboring countries are not represented by the same color. Pupils make...
+
Activity
Computer Science Unplugged

The Intelligent Piece of Paper

For Teachers 3rd - 12th
How smart is that piece of paper? The activity introduces the idea of computer programming as a list of instructions written by computer programmers. Two individuals play a game of Tic-Tac-Toe in which one follows the commands written on...
+
Activity
Computer Science Unplugged

Conversations with Computers—The Turing Test

For Teachers 4th - 12th
Will the real computer please stand up? The premise of this activity is for the class to ask questions to a human and to a computer and to determine which is which. The class asks a given set of questions, and the person playing the role...
+
Activity
Computer Science Unplugged

Kid Krypto–Public-Key Encryption

For Teachers 6th - 12th
Class members have an opportunity to experience how to use a public key to encrypt information and a private key to decrypt it. Groups create their own public key and encrypt information then develop private keys to decrypt this...
+
Activity
Computer Science Unplugged

Ice Roads–Steiner Trees

For Teachers 4th - 12th
As an introduction to Steiner Trees, class members are challenged to find the shortest paths to connect multiple points. The teacher introduces the problem by showing how to connect three points. Groups then go outside and construct a...
+
Activity
Computer Science Unplugged

The Chocolate Factory–Human Interface Design

For Teachers 4th - 12th
What is this? What is it for? How does it work? Challenge the class to think about to how to design a new chocolate factory for the Oompa-Loompas to make it easy to use. The activity is the first of a three-part series on computer-human...
+
Activity
Computer Science Unplugged

The Peruvian Coin Flip–Cryptographic Protocols

For Teachers 4th - 12th
A digital flip. Introduce your classes to cryptographic protocols using and, or, and not gates. Groups create a complete circuit to convert a binary number into another one. This type of one-way function allows pupils to verify the...
+
Activity
Computer Science Unplugged

The Muddy City—Minimal Spanning Trees

For Teachers 4th - 12th
What is the most efficient way to ensure everyone is connected? Individual pupils determine the least expensive route to pave roads in a fictional city. In doing so, they learn to find the minimal spanning tree for the situation. They...
+
Activity
Computer Science Unplugged

Twenty Guesses—Information Theory

For Teachers 4th - 8th
How do we determine how much information to include and what can be left out? By playing a game of 20 questions, the class generates the best strategies for finding a number. They then move on to guessing the next letter in a short...
+
Activity
Computer Science Unplugged

Battleships—Searching Algorithms

For Teachers 4th - 12th
How does a computer perform a search in order to find data? The lesson begins with a demonstration on finding one number out of 15. Pairs then play three games of Battleship by using different search techniques. The lesson plan finishes...
+
Unit Plan
Computer Science Unplugged

Computing: Databases Unplugged

For Teachers 4th - 11th
How do databases store and retrieve information? The activities in the resource provide fundamental concepts of databases by introducing an approach that teaches the basics without using computers. The pupils act as the actual data that...
+
Activity
Computer Science Unplugged

Beat the Clock—Sorting Networks

For Teachers 2nd - 12th Standards
Can multiple computers sort a list faster than one? Using a network drawn with chalk outside, groups move through the decision network to sort numbers. A series of extension questions come with the lesson and can be used in the same...
+
Activity
Computer Science Unplugged

Lightest and Heaviest—Sorting Algorithms

For Teachers 3rd - 12th Standards
How do computers sort data lists? Using eight unknown weights and a balance scale, groups determine the order of the weights from lightest to heaviest. A second worksheet provides the groups with other methods to order the weights. The...
+
Lesson Plan
Computer Science Unplugged

Count the Dots – Binary Numbers

For Teachers 4th - 12th
Did you know you can send a message using only zeroes and ones? This interactive resource presents an introduction to binary numbers. Through code cards, pupils learn to convert binary numbers to decimal numbers.
+
Activity
Computer Science Unplugged

Harold the Robot — Thinking About Programming Languages

For Teachers 4th - 12th
Get young programmers thinking about programming languages with an activity that asks class members to craft directions for one person (teacher, another adult, or a class mate) acting as a robot. Participants direct the robot to...