Activity

Market Research and Design: The Headphone Challenge

Curated and Reviewed by Lesson Planet
This Market Research and Design: The Headphone Challenge activity also includes:

Watch augmented reality bring classrooms to life. Scholars work in groups to design, build, and market a new pair of headphones meant for children under three. They use an augmented reality app to show their headphones in action as they present their work to the class.

57 Views 29 Downloads
Additional Tags
Instructional Ideas
  • Connect to a science lesson on the five senses or sound waves
  • Use a decibel meter to measure the effectiveness of each headphone
Classroom Considerations
  • Requires a smartphone and downloading a free app
Pros
  • Includes a pupil handout to follow throughout the activity
  • Provides a rubric for assessing the headphone design
Cons
  • None