Curated OER
Modeling Conditional Probabilities 1: Lucky Dip
Check out this detailed lesson plan on conditional probability! Learners work individually and also collaboratively to analyze the fairness of a game and justify their reasoning. it includes detailed notes and many helpful suggestions...
Rice University
Introductory Statistics
Statistically speaking, the content covers several grades. Featuring all of the statistics typically covered in a college-level Statistics course, the expansive content spans from sixth grade on up to high school. Material comes from a...
College Board
2003 AP® Statistics Free-Response Questions Form B
Update the statistics in your course using older AP® questions. The 2003 AP® Statistics free-response questions cover several of the concepts in the current statistics standards for all pupils. Items contain questions about determining...
College Board
2001 AP® Statistics Free-Response Questions
Develop a complete understanding of the course. Pupils and teachers use the six free-response questions to gather information about aspects of the AP® Statistics course. The resource and test section show how items cover the content. A...
College Board
2010 AP® Statistics Free-Response Questions Form B
Form a good familiarity with the AP® test using Form B of the 2010 AP® Statistics free-response questions. Pupils use a test from a previous administration to prepare for their exams. A set of six questions assesses box plots,...
Shodor Education Foundation
Spinner
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
Shodor Education Foundation
Two Colors Applet
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
Shodor Education Foundation
Marbles
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
Shodor Education Foundation
Life
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
Shodor Education Foundation
Crazy Choices Game
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
Shodor Education Foundation
Buffon's Needle
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
Shodor Education Foundation
Simple Monty Hall
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
CK-12 Foundation
Expected Value: Playing Darts
The expected payoff is right on target. An interactive resource provides a dart game scenario with amounts of cash prizes and probabilities of winning. Learners calculate the expected value and expected payoff for the game. To finish,...
CK-12 Foundation
Expected Value: Win a Dollar
Spin a wheel, land on a color ... and win. Learners create a graph to display the probabilities of the amount of money they can win by spinning a colored wheel. The pupils use the dollar amounts and their probabilities to calculate the...
CK-12 Foundation
Expected Value: Game of Chance
Determine whether the payoff is worth it. Pupils calculate the expected value of a game with three different payoff levels. Each level has a different probability of winning money. The scholars find the expected payoffs for each level...
Illustrative Mathematics
Fred's Fun Factory
Spin to win! Individuals calculate the average number of tickets expected based on a probability distribution for the number of tickets per spin. Pupils use that information to determine the average number of tickets that can be won...
EngageNY
End-of-Module Assessment Task - Precalculus (Module 5)
Give your young scholars a chance to show what they've learned from the module. The last installment of a 21-part series is an end-of-module assessment task. It covers basic and conditional probabilities, expected value, and analyzing...
EngageNY
Mid-Module Assessment Task: Pre-Calculus Module 5
Determine if any reteaching with a mid-module assessment task. The assessment covers the general multiplication rule, permutations and combinations, and probability distributions for discrete random variables.
EngageNY
Interpreting Expected Value
Investigate expected value as a long-run average. The eighth installment of a 21-part module has scholars rolling pairs of dice to determine the average sum. They find aggregate data by working in groups and interpret expected value as...
EngageNY
Expected Value of a Discrete Random Variable
Discover how to calculate the expected value of a random variable. In the seventh installment of a 21-part module, young mathematicians develop the formula for expected value. They connect this concept the dot product of vectors.
Illustrative Mathematics
Bob's Bagel Shop
When Bob starts planning out the average money made per customer, he needs some help. Young mathematicians look at the probability of how many bagels are purchased from one person, and then creates an equation based on the amount spent....
Illustrative Mathematics
Sounds Really Good! (Sort Of...)
Winning a lottery game with 60% odds sounds like a no brainer. This is when the math kicks in to show players that in the long run, they lose money the more often they play. Here is one simple question that opens the doors to a nice...