+
Lesson Plan
Curated OER

Modeling Conditional Probabilities 1: Lucky Dip

For Teachers 9th - 12th Standards
Check out this detailed lesson plan on conditional probability!  Learners work individually and also collaboratively to analyze the fairness of a game and justify their reasoning. it includes detailed notes and many helpful suggestions...
+
eBook
Rice University

Introductory Statistics

For Students 9th - Higher Ed Standards
Statistically speaking, the content covers several grades. Featuring all of the statistics typically covered in a college-level Statistics course, the expansive content spans from sixth grade on up to high school. Material comes from a...
+
AP Test Prep
College Board

2003 AP® Statistics Free-Response Questions Form B

For Students 10th - 12th Standards
Update the statistics in your course using older AP® questions. The 2003 AP® Statistics free-response questions cover several of the concepts in the current statistics standards for all pupils. Items contain questions about determining...
+
AP Test Prep
College Board

2001 AP® Statistics Free-Response Questions

For Students 10th - 12th Standards
Develop a complete understanding of the course. Pupils and teachers use the six free-response questions to gather information about aspects of the AP® Statistics course. The resource and test section show how items cover the content. A...
+
AP Test Prep
College Board

2010 AP® Statistics Free-Response Questions Form B

For Students 10th - 12th Standards
Form a good familiarity with the AP® test using Form B of the 2010 AP® Statistics free-response questions. Pupils use a test from a previous administration to prepare for their exams. A set of six questions assesses box plots,...
+
Interactive
Shodor Education Foundation

Spinner

For Students 6th - 12th Standards
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
+
Interactive
Shodor Education Foundation

Two Colors Applet

For Students 7th - 12th Standards
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
+
Interactive
Shodor Education Foundation

Marbles

For Students 7th - 12th Standards
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
+
Interactive
Shodor Education Foundation

Life

For Students 9th - 12th Standards
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
+
Interactive
Shodor Education Foundation

Crazy Choices Game

For Students 7th - 12th Standards
Wanna take a chance on which game is best? The resource provides three games of chance using multiple types of games. Games range from coin toss to cards. Choosing a type of game, pupils determine what wins and enter the theoretical...
+
Interactive
Shodor Education Foundation

Buffon's Needle

For Students 7th - 12th Standards
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
+
Interactive
Shodor Education Foundation

Racing Game with One Die

For Students 7th - 12th Standards
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
+
Interactive
Shodor Education Foundation

Experimental Probability

For Students 7th - 12th Standards
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
+
Interactive
Shodor Education Foundation

Simple Monty Hall

For Students 6th - 12th Standards
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
+
Interactive
CK-12 Foundation

Expected Value: Playing Darts

For Students 11th - 12th Standards
The expected payoff is right on target. An interactive resource provides a dart game scenario with amounts of cash prizes and probabilities of winning. Learners calculate the expected value and expected payoff for the game. To finish,...
+
Interactive
CK-12 Foundation

Expected Value: Win a Dollar

For Students 11th - 12th Standards
Spin a wheel, land on a color ... and win. Learners create a graph to display the probabilities of the amount of money they can win by spinning a colored wheel. The pupils use the dollar amounts and their probabilities to calculate the...
+
Interactive
CK-12 Foundation

Expected Value: Game of Chance

For Students 11th - 12th Standards
Determine whether the payoff is worth it. Pupils calculate the expected value of a game with three different payoff levels. Each level has a different probability of winning money. The scholars find the expected payoffs for each level...
+
Assessment
Illustrative Mathematics

Fred's Fun Factory

For Students 9th - 12th Standards
Spin to win! Individuals calculate the average number of tickets expected based on a probability distribution for the number of tickets per spin. Pupils use that information to determine the average number of tickets that can be won...
+
Assessment
EngageNY

End-of-Module Assessment Task - Precalculus (Module 5)

For Students 11th - 12th Standards
Give your young scholars a chance to show what they've learned from the module. The last installment of a 21-part series is an end-of-module assessment task. It covers basic and conditional probabilities, expected value, and analyzing...
+
Assessment
EngageNY

Mid-Module Assessment Task: Pre-Calculus Module 5

For Teachers 11th - 12th Standards
Determine if any reteaching with a mid-module assessment task. The assessment covers the general multiplication rule, permutations and combinations, and probability distributions for discrete random variables.
+
Lesson Plan
EngageNY

Interpreting Expected Value

For Teachers 11th - 12th Standards
Investigate expected value as a long-run average. The eighth installment of a 21-part module has scholars rolling pairs of dice to determine the average sum. They find aggregate data by working in groups and interpret expected value as...
+
Lesson Plan
EngageNY

Expected Value of a Discrete Random Variable

For Teachers 11th - 12th Standards
Discover how to calculate the expected value of a random variable. In the seventh installment of a 21-part module, young mathematicians develop the formula for expected value. They connect this concept the dot product of vectors.
+
Assessment
Illustrative Mathematics

Bob's Bagel Shop

For Students 10th - 12th Standards
When Bob starts planning out the average money made per customer, he needs some help. Young mathematicians look at the probability of how many bagels are purchased from one person, and then creates an equation based on the amount spent....
+
Assessment
Illustrative Mathematics

Sounds Really Good! (Sort Of...)

For Students 10th - 12th Standards
Winning a lottery game with 60% odds sounds like a no brainer. This is when the math kicks in to show players that in the long run, they lose money the more often they play. Here is one simple question that opens the doors to a nice...