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Instructional Video17:07
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Flipped Math

More Probability

For Students 9th - 12th Standards
Multiply the amount of probability using addition. Pupils use probabilities to make predictions in problems. They find shortcuts to find probabilities instead of listing the entire sample space. The learners then use the multiplication...
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Assessment
Bowland

Spinner Bingo

For Teachers 6th - 8th Standards
Create a winning card. Given a description of a bingo game using two spinners, pupils determine which of three cards has the greatest chance of winning. Scholars then determine which are the best numbers to put on their own cards to give...
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Lesson Plan
Curated OER

Mystery Spinners

For Teachers 7th Standards
Take a spin with probability. Given a set of clues about the probability of events on a spinner, groups create their own  device to match the clues. Using a jigsaw strategy, groups share their spinners and strategies with other groups....
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Assessment
Mathed Up!

Probability and Relative Frequency

For Students 8th - 11th Standards
Go ahead and take a chance. Given the probability of an event, scholars determine the frequency of the event out of a sample. The part of a review series for the General Certificate of Secondary Education math assessment asks classmates...
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Lesson Plan
Statistics Education Web

The Egg Roulette Game

For Teachers 9th - 12th Standards
Hard boiled or raw? Which egg will you get? A hands-on activity has scholars explore the impact of conditional probability. Based on a skit from the Tonight Show, pupils model the selection of the two types of eggs using beads. They...
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Interactive
Shodor Education Foundation

Buffon's Needle

For Students 7th - 12th Standards
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
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Interactive
Shodor Education Foundation

Simple Monty Hall

For Students 6th - 12th Standards
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
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Interactive
CK-12 Foundation

Computing Probabilities for the Standard Normal Distribution: The FDA and Food Safety

For Students 9th - 12th Standards
To recall or not to recall, that is the question. Using provided data, pupils calculate the percent of people that may fall ill on average. The scholars determine the standard deviation based upon the mean and the empirical rule, then...
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Interactive
CK-12 Foundation

Conditional Probability: Colorful Cubes

For Students 9th - 12th Standards
An interactive provides a model to visually represent the formula for the probability of an outcome. Given 10 numbered color cubes, pupils arrange them on the top and bottom shelf to represent the probability fraction. The learners use...
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Interactive
CK-12 Foundation

Additive and Multiplicative Rules for Probability: Red Dress? Blue Dress? Both!

For Students 7th - 12th Standards
The sum of the parts is greater than the whole. An interactive uses a Venn-like model to show the percentage of females from a survey that have a blue dress, a red dress, or both. The pupils determine the numbers in each category...
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Interactive
CK-12 Foundation

Numerical Computations: Counting Out Probability

For Students 6th - 8th Standards
Keep your heads up while counting. Pupils use an interactive to create a table with the possible outcomes of flipping three coins and then determine the probabilities of getting certain combinations of heads and tails.
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Interactive
CK-12 Foundation

Expected Value: Playing Darts

For Students 11th - 12th Standards
The expected payoff is right on target. An interactive resource provides a dart game scenario with amounts of cash prizes and probabilities of winning. Learners calculate the expected value and expected payoff for the game. To finish,...
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Interactive
CK-12 Foundation

Expected Value: Win a Dollar

For Students 11th - 12th Standards
Spin a wheel, land on a color ... and win. Learners create a graph to display the probabilities of the amount of money they can win by spinning a colored wheel. The pupils use the dollar amounts and their probabilities to calculate the...
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Interactive
CK-12 Foundation

Expected Value: Game of Chance

For Students 11th - 12th Standards
Determine whether the payoff is worth it. Pupils calculate the expected value of a game with three different payoff levels. Each level has a different probability of winning money. The scholars find the expected payoffs for each level...
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Interactive
CK-12 Foundation

Binomial Distributions and Probability: Roll One!

For Students 9th - 12th
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...
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Interactive
CK-12 Foundation

Sums and Differences of Independent Random Variables: Traveling Seasickness

For Students 9th - 12th Standards
Use a Punnett square to calculate probabilities. The resource presents a situation in which two patients are randomly selected from a group of patients with a particular illness. Pupils use the interactive to determine the likelihood...
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Interactive
CK-12 Foundation

Conditional Probability: Game Show with Monty

For Students 9th - 12th Standards
The car is behind door one — no wait, it is behind door three. An interactive allows learners to visualize the Monty Hall problem. Pupils work through the probabilities of choosing the car with their first pick. Next, they determine...
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Interactive
CK-12 Foundation

Conditional Probability: Candy Store

For Students 9th - 12th Standards
An interactive uses a candy store to involve the pupils in conditional probabilities. Learners determine probabilities as customers purchase different types of candies and the stock decreases.
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Interactive
CK-12 Foundation

Geometric Probability: Dartboard

For Students 6th - 12th Standards
Get your class on target with probability using an exciting resource. The interactive presents three square dartboards with different target areas, which are combinations of square units. Pupils determine the probabilities of randomly...
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Interactive
CK-12 Foundation

Mutually Inclusive Events: Card Game

For Students 9th - 12th Standards
Find probabilities of pulling cards. Using a Venn diagram, individuals sort five cards along the rules of a game. The pupils calculate compound probabilities using the information from the diagram. Initially, the interactive provides the...
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Interactive
CK-12 Foundation

Mutually Exclusive Events: Lemon Roulette!

For Students 7th - 12th Standards
You first! An interactive sets up a game between two friends who hope they don't find a lemon hidden under a tray. Pupils determine whether there is an advantage of going first. Individuals find the probabilities of each friend finding...
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Interactive
CK-12 Foundation

Counting Events: Flipping Unfair Coins

For Students 7th - 12th Standards
Who said life was fair? An interactive uses an area diagram to represent the probabilities of flipping unfair coins. Pupils use the diagram to calculate the probabilities of outcomes of flipping the two coins. The scholars must decide...
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Lesson Plan
EngageNY

Applying Probability to Make Informed Decisions

For Teachers 7th Standards
Use simulations to determine the probabilities of events to make decisions. Class members are presented with several scenarios, some with known probabilities and others without. Groups run simulations to gather data that they then use to...
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Lesson Plan
EngageNY

Conducting a Simulation to Estimate the Probability of an Event II

For Teachers 7th Standards
Add some randomization into simulations. The 11th installment in a series of 25 presents two new methods to use in simulations--colored disks, and random numbers. Pupils use random numbers to run simulations where the probabilities make...