Flipped Math
More Probability
Multiply the amount of probability using addition. Pupils use probabilities to make predictions in problems. They find shortcuts to find probabilities instead of listing the entire sample space. The learners then use the multiplication...
Bowland
Spinner Bingo
Create a winning card. Given a description of a bingo game using two spinners, pupils determine which of three cards has the greatest chance of winning. Scholars then determine which are the best numbers to put on their own cards to give...
Curated OER
Mystery Spinners
Take a spin with probability. Given a set of clues about the probability of events on a spinner, groups create their own device to match the clues. Using a jigsaw strategy, groups share their spinners and strategies with other groups....
Mathed Up!
Probability and Relative Frequency
Go ahead and take a chance. Given the probability of an event, scholars determine the frequency of the event out of a sample. The part of a review series for the General Certificate of Secondary Education math assessment asks classmates...
Statistics Education Web
The Egg Roulette Game
Hard boiled or raw? Which egg will you get? A hands-on activity has scholars explore the impact of conditional probability. Based on a skit from the Tonight Show, pupils model the selection of the two types of eggs using beads. They...
Shodor Education Foundation
Buffon's Needle
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
Shodor Education Foundation
Simple Monty Hall
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
CK-12 Foundation
Computing Probabilities for the Standard Normal Distribution: The FDA and Food Safety
To recall or not to recall, that is the question. Using provided data, pupils calculate the percent of people that may fall ill on average. The scholars determine the standard deviation based upon the mean and the empirical rule, then...
CK-12 Foundation
Conditional Probability: Colorful Cubes
An interactive provides a model to visually represent the formula for the probability of an outcome. Given 10 numbered color cubes, pupils arrange them on the top and bottom shelf to represent the probability fraction. The learners use...
CK-12 Foundation
Additive and Multiplicative Rules for Probability: Red Dress? Blue Dress? Both!
The sum of the parts is greater than the whole. An interactive uses a Venn-like model to show the percentage of females from a survey that have a blue dress, a red dress, or both. The pupils determine the numbers in each category...
CK-12 Foundation
Numerical Computations: Counting Out Probability
Keep your heads up while counting. Pupils use an interactive to create a table with the possible outcomes of flipping three coins and then determine the probabilities of getting certain combinations of heads and tails.
CK-12 Foundation
Expected Value: Playing Darts
The expected payoff is right on target. An interactive resource provides a dart game scenario with amounts of cash prizes and probabilities of winning. Learners calculate the expected value and expected payoff for the game. To finish,...
CK-12 Foundation
Expected Value: Win a Dollar
Spin a wheel, land on a color ... and win. Learners create a graph to display the probabilities of the amount of money they can win by spinning a colored wheel. The pupils use the dollar amounts and their probabilities to calculate the...
CK-12 Foundation
Expected Value: Game of Chance
Determine whether the payoff is worth it. Pupils calculate the expected value of a game with three different payoff levels. Each level has a different probability of winning money. The scholars find the expected payoffs for each level...
CK-12 Foundation
Binomial Distributions and Probability: Roll One!
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...
CK-12 Foundation
Sums and Differences of Independent Random Variables: Traveling Seasickness
Use a Punnett square to calculate probabilities. The resource presents a situation in which two patients are randomly selected from a group of patients with a particular illness. Pupils use the interactive to determine the likelihood...
CK-12 Foundation
Conditional Probability: Game Show with Monty
The car is behind door one — no wait, it is behind door three. An interactive allows learners to visualize the Monty Hall problem. Pupils work through the probabilities of choosing the car with their first pick. Next, they determine...
CK-12 Foundation
Conditional Probability: Candy Store
An interactive uses a candy store to involve the pupils in conditional probabilities. Learners determine probabilities as customers purchase different types of candies and the stock decreases.
CK-12 Foundation
Geometric Probability: Dartboard
Get your class on target with probability using an exciting resource. The interactive presents three square dartboards with different target areas, which are combinations of square units. Pupils determine the probabilities of randomly...
CK-12 Foundation
Mutually Inclusive Events: Card Game
Find probabilities of pulling cards. Using a Venn diagram, individuals sort five cards along the rules of a game. The pupils calculate compound probabilities using the information from the diagram. Initially, the interactive provides the...
CK-12 Foundation
Mutually Exclusive Events: Lemon Roulette!
You first! An interactive sets up a game between two friends who hope they don't find a lemon hidden under a tray. Pupils determine whether there is an advantage of going first. Individuals find the probabilities of each friend finding...
CK-12 Foundation
Counting Events: Flipping Unfair Coins
Who said life was fair? An interactive uses an area diagram to represent the probabilities of flipping unfair coins. Pupils use the diagram to calculate the probabilities of outcomes of flipping the two coins. The scholars must decide...
EngageNY
Applying Probability to Make Informed Decisions
Use simulations to determine the probabilities of events to make decisions. Class members are presented with several scenarios, some with known probabilities and others without. Groups run simulations to gather data that they then use to...
EngageNY
Conducting a Simulation to Estimate the Probability of an Event II
Add some randomization into simulations. The 11th installment in a series of 25 presents two new methods to use in simulations--colored disks, and random numbers. Pupils use random numbers to run simulations where the probabilities make...