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Lesson Plan
S2tem Centers SC

Investigating Chance Processes of Probability

For Teachers 6th - 8th Standards
How likely is it that the school cafeteria will serve chicken tomorrow? Discover the concept of probability with the roll of the dice. Pupils evaluate the liklihood of several statments about everyday life. Then, a mathematical...
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Performance
Radford University

Connecting Theoretical and Experimental Probability

For Teachers 7th - 12th Standards
Play some games, develop a law, and then call it a day. Learners first perform a small number of trials for a probability experiment, then predict the result for a larger number of trials. They then compile data from the entire class to...
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Performance
Radford University

AFDA Probability and Law of Large Numbers

For Teachers 7th - 12th Standards
The more trials scholars perform, the closer they'll likely be to the true value. After designing a probability experiment, young mathematicians conduct the experiment for five different numbers of trials. They then analyze the results,...
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Lesson Plan
American Statistical Association

Spinners at the School Carnival (Equal Sections)

For Teachers 3rd - 5th Standards
Spin to win a toy car. A fun activity has pupils use a spinner in which three of the equal sections represent winning a toy car, and the fourth section represents no car. They record the number of wins after certain numbers of spins,...
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Interactive
PHET

Plinko Probability

For Students 6th - 11th Standards
It's a good thing the resource dropped into your radar. Young mathematicians use an app that randomly drops balls through a Plinko game and into bins. They compare the distribution to that of an ideal binomial distribution.
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Assessment
CCSS Math Activities

Smarter Balanced Sample Items: 7th Grade Math – Claim 4

For Teachers 7th Standards
Build the model right out of the box. A few sample items show teachers how Smarter Balanced assessments may approach Claim 4, modeling and data analysis. Pupils use their skills to create equations or expressions to model the situation...
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Lesson Plan
Project Maths

Outcomes of Coin Tosses

For Teachers 7th - 12th Standards
Flip a coin: heads, use the resource; tails, use the resource. The fourth of six installments of the Statistics & Probability unit looks at coin tosses and probability. The class conducts an experiment and sees that the outcomes of...
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Interactive
Shodor Education Foundation

Spinner

For Students 6th - 12th Standards
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
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Interactive
Shodor Education Foundation

Two Colors Applet

For Students 7th - 12th Standards
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
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Interactive
Shodor Education Foundation

Rabbits and Wolves

For Students 9th - 12th Standards
A change in a parameter can end in overpopulation. The resources gives pupils the opportunity to control the parameters of rabbits and wolves in a natural setting. Using the set parameters, the simulation runs and displays the population...
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Interactive
Shodor Education Foundation

Marbles

For Students 7th - 12th Standards
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
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Interactive
Shodor Education Foundation

Life

For Students 9th - 12th Standards
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
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Interactive
Shodor Education Foundation

Buffon's Needle

For Students 7th - 12th Standards
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
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Interactive
Shodor Education Foundation

Racing Game with One Die

For Students 7th - 12th Standards
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
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Interactive
Shodor Education Foundation

Experimental Probability

For Students 7th - 12th Standards
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
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Interactive
Shodor Education Foundation

Coin Toss

For Students 7th - 12th Standards
Are your young mathematicians having a hard time making heads or tails of probabilities? It's no toss up—here is a resource that's sure to straighten them out! Learners run the interactive to toss a coin a different number of times....
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Interactive
Shodor Education Foundation

Simple Monty Hall

For Students 6th - 12th Standards
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
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Interactive
Concord Consortium

Understanding Probability Maps

For Students 9th - 12th
What's the likelihood of your class understanding probability maps? Young scientists explore the concept using a virtual dartboard in an interesting simulation. The darts establish a pattern around the bull's-eye, which provides a visual...
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Interactive
CK-12 Foundation

Conditional Probability: Colorful Cubes

For Students 9th - 12th Standards
An interactive provides a model to visually represent the formula for the probability of an outcome. Given 10 numbered color cubes, pupils arrange them on the top and bottom shelf to represent the probability fraction. The learners use...
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Interactive
CK-12 Foundation

Empirical Probability: Scoring

For Students 6th - 8th
Learners use an interactive to determine the probability that a soccer player will score a goal. Given data over the course of several days, they determine probabilities for several different situations.
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Interactive
CK-12 Foundation

Expected Value: Win a Dollar

For Students 11th - 12th Standards
Spin a wheel, land on a color ... and win. Learners create a graph to display the probabilities of the amount of money they can win by spinning a colored wheel. The pupils use the dollar amounts and their probabilities to calculate the...
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Interactive
CK-12 Foundation

Expected Value: Creating a Discrete Probability Distribution Table

For Students 11th - 12th Standards
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
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Interactive
CK-12 Foundation

Normal Approximation of the Binomials Distribution: When to Approximate

For Students 9th - 12th
Normalizing a binomial distribution — determine when it is all right. Given the rule of thumb of when it is appropriate to use the normal distribution to approximate a binomial distribution, pupils look at different scenarios. Scholars...
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Interactive
CK-12 Foundation

Binomial Distributions and Probability: Roll One!

For Students 9th - 12th
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...