S2tem Centers SC
Investigating Chance Processes of Probability
How likely is it that the school cafeteria will serve chicken tomorrow? Discover the concept of probability with the roll of the dice. Pupils evaluate the liklihood of several statments about everyday life. Then, a mathematical...
Radford University
Connecting Theoretical and Experimental Probability
Play some games, develop a law, and then call it a day. Learners first perform a small number of trials for a probability experiment, then predict the result for a larger number of trials. They then compile data from the entire class to...
Radford University
AFDA Probability and Law of Large Numbers
The more trials scholars perform, the closer they'll likely be to the true value. After designing a probability experiment, young mathematicians conduct the experiment for five different numbers of trials. They then analyze the results,...
American Statistical Association
Spinners at the School Carnival (Equal Sections)
Spin to win a toy car. A fun activity has pupils use a spinner in which three of the equal sections represent winning a toy car, and the fourth section represents no car. They record the number of wins after certain numbers of spins,...
PHET
Plinko Probability
It's a good thing the resource dropped into your radar. Young mathematicians use an app that randomly drops balls through a Plinko game and into bins. They compare the distribution to that of an ideal binomial distribution.
CCSS Math Activities
Smarter Balanced Sample Items: 7th Grade Math – Claim 4
Build the model right out of the box. A few sample items show teachers how Smarter Balanced assessments may approach Claim 4, modeling and data analysis. Pupils use their skills to create equations or expressions to model the situation...
Project Maths
Outcomes of Coin Tosses
Flip a coin: heads, use the resource; tails, use the resource. The fourth of six installments of the Statistics & Probability unit looks at coin tosses and probability. The class conducts an experiment and sees that the outcomes of...
Shodor Education Foundation
Spinner
Go round and round to compare theoretical and experimental probabilities. Learners set the number of sectors and the number of spins for a spinner. Then, a table displays the experimental and theoretical probabilities of the spinner for...
Shodor Education Foundation
Two Colors Applet
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
Shodor Education Foundation
Rabbits and Wolves
A change in a parameter can end in overpopulation. The resources gives pupils the opportunity to control the parameters of rabbits and wolves in a natural setting. Using the set parameters, the simulation runs and displays the population...
Shodor Education Foundation
Marbles
Grab some marbles from a bag. The applet simulates drawing marbles from a bag. Pupils determine the number of four colors of marbles in a bag and how many marbles to draw. Using information on whether order matters in the draw and if...
Shodor Education Foundation
Life
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
Shodor Education Foundation
Buffon's Needle
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
Shodor Education Foundation
Racing Game with One Die
Pupils roll a die to figure out which car advances on a race track. They determine the rules for each car moving forward and, given the statistics of the winner, compare if it matches their predictions.
Shodor Education Foundation
Experimental Probability
Spin into a dicey experiment. Pupils use a spinner or a pair of dice to determine the experimental probabilities of each outcome. The interactive allows for either, one, five, or ten consecutive experiments. Using the applet, learners...
Shodor Education Foundation
Coin Toss
Are your young mathematicians having a hard time making heads or tails of probabilities? It's no toss up—here is a resource that's sure to straighten them out! Learners run the interactive to toss a coin a different number of times....
Shodor Education Foundation
Simple Monty Hall
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
Concord Consortium
Understanding Probability Maps
What's the likelihood of your class understanding probability maps? Young scientists explore the concept using a virtual dartboard in an interesting simulation. The darts establish a pattern around the bull's-eye, which provides a visual...
CK-12 Foundation
Conditional Probability: Colorful Cubes
An interactive provides a model to visually represent the formula for the probability of an outcome. Given 10 numbered color cubes, pupils arrange them on the top and bottom shelf to represent the probability fraction. The learners use...
CK-12 Foundation
Empirical Probability: Scoring
Learners use an interactive to determine the probability that a soccer player will score a goal. Given data over the course of several days, they determine probabilities for several different situations.
CK-12 Foundation
Expected Value: Win a Dollar
Spin a wheel, land on a color ... and win. Learners create a graph to display the probabilities of the amount of money they can win by spinning a colored wheel. The pupils use the dollar amounts and their probabilities to calculate the...
CK-12 Foundation
Expected Value: Creating a Discrete Probability Distribution Table
Wanna roll the dice? Determine whether it is a good idea to play a dice game. An interactive presents the rules for a game of dice. Pupils find the probabilities of each event and calculate the expected value of the game. They finish...
CK-12 Foundation
Normal Approximation of the Binomials Distribution: When to Approximate
Normalizing a binomial distribution — determine when it is all right. Given the rule of thumb of when it is appropriate to use the normal distribution to approximate a binomial distribution, pupils look at different scenarios. Scholars...
CK-12 Foundation
Binomial Distributions and Probability: Roll One!
It takes exactly one to win. Pupils calculate the probability of rolling five dice and having only a single die come up with a one. Learners calculate the number of expected wins out of a series of games. The interactive provides...