Shodor Education Foundation
Linear Function Machine
What goes in must come out! Learners play with a function machine to determine the correct function. They enter input values and watch as the machine produces the output.
Shodor Education Foundation
Incline
Study velocity while examining graphical representations. As scholars work with the animation, they discover the effect the height of an incline has on the velocity of the biker. They make conclusions about the slope of the line in terms...
Shodor Education Foundation
Graphit
No graphing calculator? No worries, there's an app for that! Young mathematicians use an app to graph functions. In addition, they can also plot data points.
Shodor Education Foundation
Function Machine
Machines can be so helpful sometimes. A simple interactive has learners enter input values for a function machine and observe output values. These values help determine a function that represents the input-output relationship in the...
Shodor Education Foundation
Equation Solver
Solve your equation and prove it, too. Young mathematicians solve linear equations using an interactive. They must input a property to justify each step of their solutions.
Shodor Education Foundation
Conic Flyer
Graphing conics made easy. Individuals use an interactive to graph conic sections. The app can handle circles, vertical and horizontal parabolas, ellipses, and vertical and horizontal hyperbolas.
Shodor Education Foundation
Cross Section Flyer
Scholars see cross sections come to life using an app to investigate cross sections of three-dimensional solids. They look at prisms, pyramids, cylinders, cones, and double cones.
Shodor Education Foundation
Polar Coordinates
Polar opposites might not work together—but polar coordinates do! The interactive provides learners the opportunity to graph trigonometric and algebraic functions using polar coordinates. The program takes either individual data points...
Shodor Education Foundation
Linear Inequalities
An interactive lesson helps individuals learn to graph inequalities in two variables. Scholars can adjust the interactive to present the inequalities in standard or slope-intercept form.
Shodor Education Foundation
Dice Table
Convert a table to probabilities. Pupils set up the winning rules for the sums of two dice. Using the rules, the applet fills out a table showing the winners for each combination. Learners determine the probabilities of winning for each...
Shodor Education Foundation
Life
How does life evolve? The interactive provides a simulation based on the Game of Life invented by mathematician John Conway. Users can run the applet with the preset rules and settings or adjust them to view whether overpopulation or...
Shodor Education Foundation
Recursion
Perform the operation ... and then do it again. Scholars investigate recursive formulas by creating and graphing them. Using the interactive, pupils set the variable, determine the initial value, and type in a recursive formula.The...
Shodor Education Foundation
Regression
How good is the fit? Using an interactive, classmates create a scatter plot of bivariate data and fit their own lines of best fit. The applet allows pupils to display the regression line along with the correlation coefficient. As a final...
Shodor Education Foundation
Scatter Plot
What is the relationship between two variables? Groups work together to gather data on arm spans and height. Using the interactive, learners plot the bivariate data, labeling the axes and the graph. The resource allows scholars to create...
Shodor Education Foundation
Two Variable Function Pump
Use a function to operate on two variables. Pupils look at operating with complex numbers as a function of two variables. The interactive squares the input and adds a constant to it. Learners visualize the resulting output and its...
Shodor Education Foundation
Vertical Line Test
Connect the points to create a function. Using points given by the applet, pupils try to connect them to create a line that would pass the vertical line test. The resource keeps track of the number of sets the learner is able to identify...
Shodor Education Foundation
Simple Monty Hall
What's behind door number one? A fun resource lets learners simulate the classic Monty Hall probability problem. Pupils choose a door, and after they select a losing door, they decide whether to switch or stay. Using their decisions, the...
Shodor Education Foundation
Buffon's Needle
Find the needle on a lined paper. Pupils run a simulation of dropping a needle on a lined paper. The probability of the needle crossing at least one line is pi/2. After each trial, the interactive displays the approximation of pi based...
Shodor Education Foundation
Coin Toss
Are your young mathematicians having a hard time making heads or tails of probabilities? It's no toss up—here is a resource that's sure to straighten them out! Learners run the interactive to toss a coin a different number of times....
Shodor Education Foundation
Overlapping Gaussians
Adjust the overlap to compare probabilities. Using sliders, learners adjust the shape of two Gaussian curves. The interactive calculates the area of the left tail for one curve and the right tail for the other. Pupils set the interactive...
Shodor Education Foundation
Rabbits and Wolves
A change in a parameter can end in overpopulation. The resources gives pupils the opportunity to control the parameters of rabbits and wolves in a natural setting. Using the set parameters, the simulation runs and displays the population...
Shodor Education Foundation
Spread of Disease
Control the spread of a contagious disease. An applet allows pupils to run a simulation on the spread of a disease. Rules govern how the disease is spread and the length of time it takes to recover. Learners view the spread visually and...
Shodor Education Foundation
Two Colors Applet
Find the box with two green balls. The applet uses six balls, three green and three red, and hides them in three boxes. Pupils choose a box and click on it to reveal the color of balls inside. Using the chosen box, the simulation keeps...
Shodor Education Foundation
Squaring the Triangle
Teach budding mathematicians how to square a triangle with an interactive that shows a graphical proof of the Pythagorean Theorem. Pupils alter the lengths of the legs using sliders. Using the inputted lengths, the applet displays the...