The New York Times
Collateral Damage? Researching a Connection Between Video Games and Violence
Hook your class into an exploration of and discussion about violence in video games with a cute animal clip and a video game trailer. After a quick discussion about how media can affect mood, class members read a related article and...
Curated OER
Video Game Violence: Explore Possible Impacts
Introduce middle schoolers to the issue of video game violence with a multifaceted approach. Learners complete a gaming survey, as well as read and discuss a news feature about violent video game sales and a handout on stimulus...
Media Smarts
Violence and Video Games
Widespread video gaming makes this content relevant and high interest. Developing youth awareness about the impact of violence in games is important to promote literacy, critical thinking, health, and consumer awareness. After reading...
Anti-Defamation League
Is Gaming a Boy's Club? Women, Video Games and Sexism
High school juniors and seniors investigate the representation of women in video games. They watch a video of researcher Anita Sarkeesian who describes the response to her research attempts, and read articles related to the topic. To...
Deliberating in a Democracy
Violent Video Games
High schoolers examine violence in video games. In this American history instructional activity, students read an article on the link between video games and violence. High schoolers respond to discussion questions and debate the topic.
Curated OER
The Inside Dope on Video Games
Students explore the claim that video games that glorify violence and illegal activities also promote such activities in the real world. They choose sides and perform a mock trial on the issue.
Media Smarts
First Person
High schoolers explore the relationship between video games and actual population. Example: A 2005 study showed Latino youth play at higher rates than other groups, but there are no Latino playable characters. They watch a brief video...
Curated OER
Beyond Black and White
Learners critically examine the portrayal of minorities in video games and other forms of entertainment and assess the role of racial stereotyping. They keep a log of media minority portrayals and respond to their findings.
Curated OER
Student Opinion: Do You Spend Too Much Time on Smart Phones Playing 'Stupid Games'?
This versatile resource from The New York Times website provides a short opinion piece on smart phones and the amount of time we spend playing games on them as well as several possible writing prompts pupils could consider in response to...
University of Pennsylvania
The Reading Road
Practice r-controlled vowel sounds and words with a series of phonics activities. Ranging from straightforward instruction sheets to a fun rhyming story about video games, the exercises will interest all of your learners, regardless of...
EngageNY
Finding Relevant Information and Asking Research Questions: The Benefits of Video Games
Video games may not be so bad after all. As scholars read the text "The Many Benefits, for Kids, of Playing Video Games," they summarize the gist in their researchers' notebooks. Next, pupils draft supporting research questions based on...
Common Core Sheets
Reading a Timeline
Sometimes the most important details of an informational text aren't within the text at all. Teach your class how to read timeline with a set of activities that prompts them to find specific dates and events on the timelines, as well as...
Curated OER
Sex, Guise, and Video Games
Students examine the portrayal of women in action-adventure video games and in other forms of entertainment to assess whether or not these portrayals perpetuate positive images of women in today's world. They develop new female video...
EngageNY
Close Reading: Excerpt 3 of “The Digital Revolution and the Adolescent Brain Evolution”
It's time to level up and discover how video games affect the brain. Pupils explore the topic as they continue reading excerpts from an article about adolescent brain development and the digital revolution. Scholars also participate in a...
iCivics
Court Quest
Introduce your learners to the federal and state court systems with a fun, interactive online video game! After reading sample cases, class members identify to which court the case should be assigned and gain a greater understanding...
EngageNY
Contrasting Evidence: “Games Can Make a Better World” and “Video Games Benefit Children, Study Finds”
Anecdotes, analogies, testimonies, statistics. The most powerful arguments rely on multiple types of evidence. Scholars explore the topic as they read contrasting evidence about the benefits of video games. They complete Venn diagrams to...
Curated OER
Video Games Day
In this video games day worksheet, students read or listen to a passage, then match phrases, fill in the blanks, choose the correct words, unscramble words and sentences, write discussion questions and conduct a survey.
Teacher Vision
Political Events and Summer Olympic Games
During an Olympics year, the world joins together to celebrate athleticism, patriotism, and history. Learn about the Olympiads of the 20th century with a research project in which groups research one year's Olympic Games. They note the...
Curated OER
Get Everybody Reading This Summer!
Continue building literacy skills this summer to ensure that your kids won’t become susceptible to the summer slip!
Mojang
Minecraft – Pocket Edition
You don't have to be a Minecraft wiz to know that this app has great playability for your learners! As afterschool programs and classroom projects around the world demonstrate, this game goes well beyond placing blocks and traditional...
Curated OER
Flight of the Imagination
Students study the success of video games by reading an online article. They work in groups to design settings, storylines, characters and technical features for their own fantasy video games. Finally, they write scripts for previews of...
Curated OER
Get Caught Reading: Sharpen Your Literary Focus
Create positive reading experiences that will foster a long-term love of reading.
Curated OER
The Gypsy Game
In this reading worksheet, students answer 10 multiple-choice questions about the book. For example, "What did Marshall name the stray dog?"
American Museum of Natural History
Differentiate! The Stem Cell Card Game
Let the games grow. Groups play a card game to grow cells. Players start growing cells from stem cells to create specialized cells in the human body. Learners use full-grown cells from the human body to create stem cells in the lab to...