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This Modeling Video Game Motion with Matrices 1 lesson plan also includes:
- Modeling Video Game Motion with Matrices 1 (Doc)
- Modeling Video Game Motion with Matrices 1 (PDF)
- Modeling Video Game Motion with Matrices 1 (Doc)
- Pre-Calculus Module 1: Teacher Materials
- Pre-Calculus Module1: Student Materials
- Pre-Calculus Module 1: Copy Ready Materials
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Video game characters move straight with matrices. The first day of a two-day lesson introduces the class to linear transformations that produce straight line motion. The 23rd part in a 32-part series has pupils determine the transformations that take place as a character in a video game moves along a straight line. They also find that not all linear motions can be represented as a matrix transformation.
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Instructional Ideas
- Have groups decide on a character movement and write the matrix transformation that will accomplish that movement
Classroom Considerations
- Class members should be familiar with matrix multiplication
- The exercises require the pupils to understand when it is required to set up and solve linear equations
Pros
- The answer key provides alternative solutions
- The teacher notes include anticipated responses to discussion questions
Cons
- None